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Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
@Man_iLoveFishing wrote:Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
The point he makes is the Hind is easy pickens for Missiles. There are 2 issues here that are making them tough
- Not enough people are playing engineers. JMHO, give Assault missiles and that is fixed
- People who play engineers are not paying attention to the class design.
- ZRuff463 years agoRising Ace@Padding_Ur_Stats Yea but doesn't it take like 4+ rockets to destroy one?
- 3 years ago
@ZRuff46 wrote:
@Padding_Ur_StatsYea but doesn't it take like 4+ rockets to destroy one?Yeah so....?
- ElliotLH3 years agoHero+
Been this way since the 50mm (apologies if I've remembered the calibre wrong. Am tired) was nerfed in my experience.
- murdocklawless3 years agoRising Vanguard
@Padding_Ur_Stats wrote:
@Man_iLoveFishing wrote:Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
The point he makes is the Hind is easy pickens for Missiles. There are 2 issues here that are making them tough
- Not enough people are playing engineers. JMHO, give Assault missiles and that is fixed
- People who play engineers are not paying attention to the class design.
this game didn't start with classes, one year later it was divided into classes, and now you are telling people who played hundreds or even thousands of hours with a specialist to play according to their classes?
- 3 years ago
I think the only options are to reduce health or increase repair time. I've tried brining them down and usually what happens is that I'll get one strike in, then it flies off or goes behind an obstacle to repair before I can even reload, which is pretty frustrating.
If I'm lucky and the pilot is not that good, I'll get 2 strikes in, but that is not enough to bring it down and with so little ammo around, I can't pursue further. If I'm really lucky, I'll get killed and respawn with a full kit and the helo is still hanging around and I can try again, but that is fairly rare and down to a bad pilot.
I can't argue about the offensive/defensive capabilities and whether or not they are valid or just plain wrong, but I do know that unless you have 3 or 4 team mates firing rockets at the same time, its super hard to bring them down, considering reload time, shots which don't hit, flares, etc.
It seems practical to simply reduce health or repair time and keep everything else the same.
- 3 years ago
Capability differences between the Condor and Hind are kinda ridiculous, really. Firepower wise, not much, but the Hind is far too agile by comparison. This further acts to make it incredibly difficult to take down with things like the Lis rocket, where it makes the subtlest movement to throw itself out of the way and then zooms off out of range. This thing is basically an Mi-17 with an Mi-24 nose, it should perform like a sluggish transport.
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