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ZRuff46
3 years agoRising Ace
@Padding_Ur_Stats My point is that it wouldn't be hard for the pilot to flee and hide. Plus with the fact the pilot can repair and having someone in the passenger seat repairing. It's hard to bring down. That's what I'm seeing on a daily basis now
3 years ago
@ZRuff46 wrote:
@Padding_Ur_StatsMy point is that it wouldn't be hard for the pilot to flee and hide.
They're still out of combat AND, this is why Lis Rockets have a 600 meter range now. Just dont boost (it halves your range when you do). That being said, they have been doing this for years.
Plus with the fact the pilot can repair and having someone in the passenger seat repairing. It's hard to bring down.
You have a medic with a syrette and a med pen. If they want to remove players to repair, that is called Teamwork. The foundation of this game is based on that. They have every right to teamwork to survive as we do to destroy.
That's what I'm seeing on a daily basis now
Now? It has been a part of the game since I have been playing. I started week 6 of season 1.
- Psubond3 years agoLegend
@Padding_Ur_Stats wrote:
@ZRuff46 wrote:
@Padding_Ur_StatsMy point is that it wouldn't be hard for the pilot to flee and hide.
They're still out of combat AND, this is why Lis Rockets have a 600 meter range now. Just dont boost (it halves your range when you do). That being said, they have been doing this for years.Range is the same. You are moving faster thus covering distance faster so fuel has to go down faster or the range would exceed 600m when boosted
- 3 years ago
@Psubond wrote:
@Padding_Ur_Stats wrote:
@ZRuff46 wrote:
@Padding_Ur_StatsMy point is that it wouldn't be hard for the pilot to flee and hide.
They're still out of combat AND, this is why Lis Rockets have a 600 meter range now. Just dont boost (it halves your range when you do). That being said, they have been doing this for years.Range is the same. You are moving faster thus covering distance faster so fuel has to go down faster or the range would exceed 600m when boosted
Not sure about that. I could be wrong
Next time Im on Lis, Im going to have to measure.
- Psubond3 years agoLegend@Padding_Ur_Stats I have tested it. Plus the math requires it. If range ia 600m and velocity increases then fuel consumption must increase for range to remain constant
- 3 years ago
@Psubond wrote:
@Padding_Ur_StatsI have tested it. Plus the math requires it. If range ia 600m and velocity increases then fuel consumption must increase for range to remain constantI get the math.
- ZRuff463 years agoRising Ace@Padding_Ur_Stats And I've been playing since day 1 of release. Still takes several hits to destroy it with her rockets. By the time I reloaded and my ammo replenished, it'd be back at full health especially with someone repairing. A syrette and a med Pen literally has nothing to do with this. That doesn't matter when you dead since the 40mm kills very quickly. When did I say repairing needs removed? I didnt. The health needs reduced and the primary gunner seat needs removed or the 40mm needs some major adjustments. I'm not saying that teamwork is not ok. I encourage that kind of stuff. But with the class update, it has become completely overpowered. Before the class update, I was not seeing players getting 80+ kills in the gunner seat near as much as I am now. Now I see it almost every match. And based on the response on here, quite a few people also agree.
- 3 years ago
@ZRuff46 wrote:
@Padding_Ur_StatsAnd I've been playing since day 1 of release. Still takes several hits to destroy it with her rockets. By the time I reloaded and my ammo replenished, it'd be back at full health especially with someone repairing.
She isn't supposed to solo, hence the long cooldown. The benefit is the cooldown begins on the first rocket. That being said, it is 20 seconds. If 2 people are targeting the vehicle, it will go down like Pam Anderson in her wedding video.
A syrette and a med Pen literally has nothing to do with this. That doesn't matter when you dead since the 40mm kills very quickly.
It is called comparison. Infantry have healing opportunities, just like vehicles.
When did I say repairing needs removed? I didnt.
You misunderstood the statement. If they have 2 people repairing, they have removed 2 people from general combat to repair. I may have worded that poorly. Hence my statement that they are allowed teamwork to survive as much as we are allowed teamwork to destroy.
The health needs reduced
Don't confuse your wants with game needs. Health is fine IMHO and the health hasn't been changed.
and the primary gunner seat needs removed or the 40mm needs some major adjustments.
Again, you're confusing your wants with game needs. That being said, I believe the gunners are fine.
I'm not saying that teamwork is not ok. I encourage that kind of stuff.
Yet, if they have players repairing the vehicle, you want the health of the vehicle reduced. That doesn't track.
But with the class update, it has become completely overpowered. Before the class update, I was not seeing players getting 80+ kills in the gunner seat near as much as I am now.
I did, often. In fact many posts shared Screenshots of people over 100. That being said, I do agree with one thing. The class update changed things. Not because vehicles are OP, but because only 1 class has rockets. There is a huge reduction of people carrying rockets because only 1 class has access. This would be resolved by giving Assault rockets as well. - ZRuff463 years agoRising Ace@Padding_Ur_Stats You're just arguing to argue at this point. So I'm done with this conversation since apparently only your OPINION matters
- 3 years ago
@ZRuff46 wrote:
@Padding_Ur_StatsYou're just arguing to argue at this point. So I'm done with this conversation since apparently only your OPINION mattersI typically get this response when what I post can't be rebuked. I merely pointed out that what you post as a "need" is an opinion and I do not share the opinion. That doesn't mean mine is more important, it just means I disagree, which I am allowed to do
- ZRuff463 years agoRising Ace@Padding_Ur_Stats I know mine is an opinion. That's why I'm on here. I'm just going based on my experience on this game. Just because I have one experience doesn't mean you also have that same experience. I think anyone who would have played those 4 matches with me yesterday would have agreed with me regardless of what they thought beforehand. I play Breakthrough if they are not going to balance the vehicle one of the ways I mentioned before then I think they need to have an AA tank available when ever there is a Hind available. The AA tank makes it much more balance but for whatever dumb reason, AA tank is not always available when a Hind is
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