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ZRuff46
3 years agoRising Ace
@protoman23 You don't have to fly super low to use the 40mm. It's not a skill issue. You forgot this is battlefield, unless you are playing with friends, no one really works together. I have no issue hitting the hind with rockets. Do it quite frequently but no pilots just gonna sit there and hover in the same place for anyone to shoot 4+ rockets into them unless they have no idea what they are doing. Then at that point, yes it's easy to take out. They usually strafe over the object. The primary gunner gets 5 or 6 kills then they fly away. They might die once every 30+ kills. The point of the Hind is a transport vehicle, not an attack helicopter. That's why I think the primary gun needs to be removed or the health need reduced that way its balance. Not saying nerf it into the ground. However I should not be playing 4 matches in a row with different people in the Hind each match where the gunner gets 80+ kills very easily. That right there shows its overpowered
ZRuff46
3 years agoRising Ace
I just think this is better for balancing reasons because of the new class update. Less launchers means that vehicles should be adjusted to make it balanced
- 3 years ago
@ZRuff46Good point bringing that up. In BF4 when DICE introduced below radar, they made AA missiles much more lethal (do more damage with more range I believE) at the same time.
In BF2042, when DICE introduced below radar, they did nothing to the AA missiles in general except a slight buff to their physics and speed (barely noticable). DICE did not balance the helis at all in the recent patch, it was a defacto buff to them. Which I find incredibly odd.
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