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@ZRuff46I'ma be honest, maybe it's in breakthrough where this issue is more prominent, but with the recent buffs to the AA's missile and gun range, seldom if ever, do I see a transport Heli survive for that long. With Jets and Attack heli's doing their Job, transport Helis often go down long before they can "dominate" like they could before.
Teamwork makes the dream work.
Not to mention the buff to the recoilless, that launcher is deadly now.
- S3SSioN_SoL3 years agoSeasoned Ace@ZRuff46 And that's why I think you should be more specific in your complaint. This issue seems prominent in Breakthrough and not in Conquest. I've been monitoring how good transport helis perform since launch, I've tier 1'd the Hind and almost tier 1'd the Condor, so I'm fairly aware of what they should and shouldn't do.
Trust me, I've made many posts and comments about how strong their guns are. And I'm glad they're not as strong as they used to be. - ZRuff463 years agoRising Ace@S3SSioN_SoL I did say that my issue was in Breakthrough in my original post. I'm sure in Conquest it's not an issue since there are more players, more vehicles to counter it and the fighting is spread out. I don't play Conquest. I'm not a huge fan but right now Breakthrough is unplayable so I guess I'll be playing Conquest more
- minklafgk3 years agoRising Hotshot@ZRuff46 My anecdote from the previous page with a gunner going 140-0 was actually in Conquest. And the enemy team wasn't too terrible either, we only won by 300pts, could've been much worse.
The enemies were shooting at the heli so they were trying but the good pilot would just hide behind the building and had 2 supports repairing.
So this is not just a Breakthrough problem. - 3 years ago@ZRuff46 Enabling the AA launcher to more (2?) classes would help, and giving more rockets to all launchers helps too. More options for the players to choose the AA launcher, even in it's current low-effective state (because of how the flares are now) would be wise.
- minklafgk3 years agoRising Hotshot
@Wargame_Enj0yerThis wouldn't help at all in my opinion, it would just result in more imbalances somewhere else and basically reverts the recently introduced class system. This would increase lock-on spam for all the other vehicles and it still wouldn't solve the core issue in this particular case (Hind only) when good pilots can easily use cover to avoid lock ons.
The core issues are:
a) Hind is too tanky while being too agile
b) Hind is a better attack helicopter than the actual attack helicopter
One of these needs to be addressed. Either the Hind remains tanky, but loses the main gun (unlikely route this far into the game's life).
Or it retains the main gun but gets a health nerf or repair nerf (easier route). - ZRuff463 years agoRising Ace@Wargame_Enj0yer The AA launch3r is fine on the Engineer, as that is where it belongs. More rock3ts would be fine. I was referring to the AA tank
- minklafgk3 years agoRising Hotshot@ZRuff46 You're right it's strong, but I think this is fine because Condor has much worse mobility and is a bigger target in size.
Once you go into vertical mode, you're basically a sitting duck and Recoilless shots are extremely easy once Condor lands over a flag.
I've never seen a Condor dominate with a high kill count or survive for entire rounds. The bad mobility takes care that it doesn't survive long and is not as easy to accelerate and decelerate for infantry farming like the Hind can.
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