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ZRuff46
3 years agoRising Ace
@S3SSioN_SoL I mean it is an issue with Breakthrough. There is no AA in most sectors. I think if they put an AA on every sector a transport heli could be used, it'd be better.
3 years ago
@ZRuff46 Enabling the AA launcher to more (2?) classes would help, and giving more rockets to all launchers helps too. More options for the players to choose the AA launcher, even in it's current low-effective state (because of how the flares are now) would be wise.
- minklafgk3 years agoRising Hotshot
@Wargame_Enj0yerThis wouldn't help at all in my opinion, it would just result in more imbalances somewhere else and basically reverts the recently introduced class system. This would increase lock-on spam for all the other vehicles and it still wouldn't solve the core issue in this particular case (Hind only) when good pilots can easily use cover to avoid lock ons.
The core issues are:
a) Hind is too tanky while being too agile
b) Hind is a better attack helicopter than the actual attack helicopter
One of these needs to be addressed. Either the Hind remains tanky, but loses the main gun (unlikely route this far into the game's life).
Or it retains the main gun but gets a health nerf or repair nerf (easier route). - ZRuff463 years agoRising Ace@Wargame_Enj0yer The AA launch3r is fine on the Engineer, as that is where it belongs. More rock3ts would be fine. I was referring to the AA tank
- minklafgk3 years agoRising Hotshot@ZRuff46 You're right it's strong, but I think this is fine because Condor has much worse mobility and is a bigger target in size.
Once you go into vertical mode, you're basically a sitting duck and Recoilless shots are extremely easy once Condor lands over a flag.
I've never seen a Condor dominate with a high kill count or survive for entire rounds. The bad mobility takes care that it doesn't survive long and is not as easy to accelerate and decelerate for infantry farming like the Hind can.
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