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Jet 30-mm cannon is surprisingly good against transport choppers (and completely useless vs night birds), just need lead shots by a lot because of ridiculously slow travel time. Have been using the 30-mm more lately - the it might actually have a better ttk when you actually hit your shots
@Metal_Daryl97In my humble opinion the GAU 30mm is too specialized for heavy armor for general usage.
Of course if you are a good pilot it should work. The jet pilot at the video was definitely not very skilled just like the wildcat driver. Only the OP did well enough all things considered.
- skates153 years agoNew Ace
Flying battleships which endlessly farm infantry and cannot be countered - check
Lots of anti-air options, but none actually work - check
Pilots who site the anti-air options that flying battleships are working as intended - check (also, see above)
Watching team mates no longer PTO because of the flying battleships - check
Exit game, hoping to find one that I can actually PTO - check
I try and ignore as much as possible and just enjoy the game even with the farming, but some games are simply unplayable and frankly a waste of my time in doing so.
I hope this changes and there is some fair balance considered.
- UP_Hawxxeye3 years agoLegend@skates15 The Flying battleships are already on the chopping block internally.
We just need to wait and cheer - ATFGunr3 years agoLegend@UP_Hawxxeye Consider that the “transports” have jobs for each of the passengers if they want to do them, either as gunners or wrenchers. If they’re doing those jobs, and making XP for it, why would they want to get out? A transport implies it’s to move from Point A to point B and get out da chopper. I just realized they need to take out at least 1 engineer seat and make it a passenger only. They could also add 2 more blanks seats, so that the transport could 2 squads. Mini guns become HMGs. Nose gun is smoke or EMP grenades only to prep an LZ. So pilot, 2 side HMG and 1 nose is a squad, and the other squad is getting inserted. In most cases it’s impossible to spawn in a transport as nobody ever gets out of the bloody thing.
- UP_Hawxxeye3 years agoLegend
@ATFGunryeah, a lot of the "transport" guns should be smoke launchers.
They would add a new layer of strategy too
- 3 years ago
@UP_Hawxxeye wrote:@ATFGunryeah, a lot of the "transport" guns should be smoke launchers.
They would add a new layer of strategy too
I think we'd be more likely to end up with smoke spam than strategy with that proposal. At least among randoms.
- Metal_Daryl973 years agoSeasoned Ace
Few clips from recent games
The 30mm is actually decent against most air vehicles but ironically, I don't think it performs adequately well against ground targets. Needs a slight buff - faster projectile vel + tighter spread + more damage per shot against all vehicles, especially small agile vehicles like the nightbird
- UP_Hawxxeye3 years agoLegend@Metal_Daryl97 yeah buffing the direct hits sounds good.
The problem that got it nerfed was the splash - Man_iLoveFishing3 years agoSeasoned Ace
Okay my dude, this is not the way to kill hind. You were locking him, wasting only time, you were escaping, wasting only time. Same goes for jet, it didn't even shoot, only tried to lock. And no 30mm is not good against hind especially on long ranges. What you forgot is that you have stealth and need gunner for it, emp and with machine gun pods you deal greater damage, also for long distance mg are better and doesn't overheat so quick. Sorry that video only showed your and ur teammates unskill moves. Best part is, No1 even almost did any damage hind.
Edit: Also you were at some point on top of him, you had good chance to damage him and even try to bomb him, instead that you chose to lock. And fixed some grammar.
- DigitalHype3 years agoSeasoned Ace
Don't worry gang. I have it on good authority the person at DICE who can make this nerf call has just about completed their T1 mastery on Hind. Should just be a few more weeks and it will get adjusted properly.
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