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Flying battleships which endlessly farm infantry and cannot be countered - check
Lots of anti-air options, but none actually work - check
Pilots who site the anti-air options that flying battleships are working as intended - check (also, see above)
Watching team mates no longer PTO because of the flying battleships - check
Exit game, hoping to find one that I can actually PTO - check
I try and ignore as much as possible and just enjoy the game even with the farming, but some games are simply unplayable and frankly a waste of my time in doing so.
I hope this changes and there is some fair balance considered.
We just need to wait and cheer
- ATFGunr3 years agoLegend@UP_Hawxxeye Consider that the “transports” have jobs for each of the passengers if they want to do them, either as gunners or wrenchers. If they’re doing those jobs, and making XP for it, why would they want to get out? A transport implies it’s to move from Point A to point B and get out da chopper. I just realized they need to take out at least 1 engineer seat and make it a passenger only. They could also add 2 more blanks seats, so that the transport could 2 squads. Mini guns become HMGs. Nose gun is smoke or EMP grenades only to prep an LZ. So pilot, 2 side HMG and 1 nose is a squad, and the other squad is getting inserted. In most cases it’s impossible to spawn in a transport as nobody ever gets out of the bloody thing.
- UP_Hawxxeye3 years agoLegend
@ATFGunryeah, a lot of the "transport" guns should be smoke launchers.
They would add a new layer of strategy too
- 3 years ago
@UP_Hawxxeye wrote:@ATFGunryeah, a lot of the "transport" guns should be smoke launchers.
They would add a new layer of strategy too
I think we'd be more likely to end up with smoke spam than strategy with that proposal. At least among randoms.
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