Forum Discussion
Of anything that needs an animation, this is it even if said animation was the weapon dipping out of view for a second or 2.
This mechanic should not be instant.
@Trokey66 wrote:Of anything that needs an animation, this is it even if said animation was the weapon dipping out of view for a second or 2.
This mechanic should not be instant.
This, that system is a huge Problem to the whole Balance of the Game. You should be punished for having the wrong gear. Actually Kills the whole need of loadouts and People using their Brain before spawning in.
Will Look forward to some Portal Servers without plus system and specialists.
- Trokey664 years agoSeasoned Ace
@TickTack121Being able to instantly change between a DMR to an SMG/LMG (extreme example!) could be really bad for balance hence the player must stop and think before switching because of any delay by animation.
I am not against the mechanic on the whole, but a tad wary on how it might be implemented. The extreme example above should not be possible without penalty of some sort if at all.- 4 years ago@Trokey66 As far as I've understood the system - you are making the adjustments within the framework of the chosen weapon. Therefore, you can't just turn a DMR into a SMG through the plus system - you can only modify the said DMR to better suit the close quarters engagement where you would normally prefer to use a SMG, and vice versa.
Picking the right primary will still be a meaningful choice even with the added flexibility of the plus system.
As for the animation - it should be brief like the lowering of the weapon as was suggested above, we don't need lengthy animations in which we are locked into in the middle of the action.- ninjapenquinuk4 years agoSeasoned Ace
There definitely needs to be a delay, and if there is a delay you may as well put in a decent animation. If you change ammo type, then show a mag swap animation. If changing a scope, likewise show one being removed and another added. A mag swap would be quicker than a barrel or scope change.