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I agree with some of what you're saying, especially about jets getting their own slot. Jets should be PRIMARILY focused and effective against OTHER aircraft and could probably do with a buff in that regard, with some limited air-to-ground capabilities just nothing too overpowered, there is plenty of other crap already making ground warfare, particularly armor, miserable enough already.
Jets are damn near impossible to take down already, I T-1ed the FXM-33 a while back but I bet you less than 20 of those kills were jets and usually those pilots were extremely bad or did something extremely stupid.
So, with that being said the one area I would strongly disagree is in regard to jets vs. Wildcat, which is pretty much the only real counter for decent jet pilots in this game at this point. The Wildcat is supposed to be the mobile AA in this game, harassment and destruction of enemy aircraft is its primary job by definition, so naturally it should be extremely effective versus any and all aircraft, yes?
Aircraft should be hesitant to attack an armored AA tank in a head-to-head matchup and frankly aircraft should actually lose every time really in that situation.
Jets perform quite well against ground vehicles other than the wildcat - IMO only the Wildcat-v-Jet balance should be looked at (considering ground vehicles only here)
I don't think infantry should be spending any energy trying to take down jets anyway (not one of these hardcore milsim fans but that would be silly; also, jets don't farm infantry sooo)
For the sake of argument I could agree about the effectiveness of wildcat against jets here, but then we'd have to talk about how effective exactly the wildcat should be against aircraft. Right now, I think that AA is far too effective vs Jets.
I'd disagree about the last part - jets should be as good as AA in a 1V1
- UP_Hawxxeye3 years agoLegend
@Metal_Daryl97but is it not a bad idea to make something have a fair chance of countering its counter? It would be like rock, paper , scissors where there is no paper and scissors can also beat rock.
What would the be point of a wildcat that can move in 2D space vs a jet that can move in a 3D space much faster?
Also a jet with a 25mm CAN hunt infantry who expose themselves on roofs etc. I have not jet being killed by a jet as infantry by player pilots (bots have killed me though) but I have definitelly killed at least 5-6 soldiers after the 25mm with the jet because they were either roof camping or trying to stinger me.
- Metal_Daryl973 years agoSeasoned Ace
You also have to consider how jet-wildcat balance affects the performance of jets against other vehicles. Current jet-v-wildcat balance (which is terrible imo) negatively affects the ability of jets to deal with other vehicles (as long as wildcat is not ignoring jet and person using wildcat has decent aim, obviously)
Busy day. Gonna address other comments later.
- Ironhead8413 years agoHero
Look at it from a potential threat perspective then.
JETS.
A decent jet pilots' threats are what? Wildcats and potentially the off-chance that the other team has a decent pilot on it (heli or jet)
The FXM-33 is simply ineffective against jets I would argue, so those threats listed above are pretty much it.
WILDCATS.
Wildcats threats are, jets, helicopters, MAVs, tanks, jeeps (with 50mm cannons), SOFLAMs, not to mention the fact that literally every enemy infantryman has the potential to be carrying M5 rockets, mines or C5.
I think the Wildcat is in a good place balance-wise at the moment, if a jet is focused on hit and run attacks on enemy aircraft then a camping Wildcat in its home base shouldn't be a problem. With the size of these maps it would have difficulty covering half of most maps so that leaves a jet un-contested for the other half.
And if it leaves its base it will have so many other threats to worry about chances are it isn't going to focus on a notoriously difficult to down jet buzzing around anyway.
- CBF-Arhan3 years agoRising Adventurer
@Metal_Daryl97@Ironhead841 Infantry should totally attempt to lock us and take us down with stingers. Every time we get locked and come in for a strafe our period of time to do damage is less. Sure, we can flare, and run away but it makes us far less effective when were forced to do that. Keep locking and firing at us and we can't do our jobs as a jet pilot. Or better yet don't so we can wreak havoc :D
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