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UP_Hawxxeye's avatar
3 years ago

The drone EMP might need 1 more buff vs gadgets

While the current rate of the EMP is balanced vs vehicles in order to give them a window to fight back, it seems to be insufficient vs gadget spam

I was playing one of those 128 rush servers and I wanted to counter the enemy APS Sentinel spam. I successfully sneaked a drone behind their line and started my work.

But they could replace their sentinels so fast that I could not keep up by destroying 1 sentinel at a time with the current cooldown.

First I was thinking that I could use a shortened cooldown on the EMP but then I remembered that this could be too much harassment for enemy vehicles.

So the other solution is the following:

Each time a gadget is destroyed, there could be a blast with 1 meter radius that also destroys any other gadgets in that small sphere around the target gadget.

A drone which is in gadget destroying duty has to get really close and take a big risk. Lets make it worth the effort

I now edited and uploaded the video with the Drone trying in vain to end the sentinel menace.  (includes a C5 drone cameo)

4 Replies

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago
    @Padding_Ur_Stats I now edited and uploaded the video with the Drone trying in vain to end the sentinel menace. (includes a C5 drone cameo)

  • @UP_Hawxxeye wrote:
    @Padding_Ur_StatsI now edited and uploaded the video with the Drone trying in vain to end the sentinel menace. (includes a C5 drone cameo)

    I did the exact same thing on a breakaway in the ship.   I destroyed Sentinals, Spawn Beacons, Mech Guns... Nobody shot my drone.

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