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BFB-Praetorian
2 years agoSeasoned Veteran
@Lady_One Not sure that holds up. BF1 had a three year development time, the same as 2042. And...well just compare the launch states. It sort of speaks for itself.
From what I can gather, post BF1 is when the exodus of Dev's began and since that time we've had BFV and 2042. I think a case could be made that we've seen a fairly solid decline in quality.
The sales since BF1 would also back that up too.
From what I can gather, post BF1 is when the exodus of Dev's began and since that time we've had BFV and 2042. I think a case could be made that we've seen a fairly solid decline in quality.
The sales since BF1 would also back that up too.
ATFGunr
2 years agoLegend
@BFB-Praetorian Nobody seems to recognize the development of 2042 was during the pandemic shutdowns. Devs taking breaks, getting switched to working from home or remotely, completely disconnected from what other teams would be doing. I point the finger for the failures of 2042 at the managers who clearly didn’t communicate to the devs in the trenches what was wanted, or worse gave them the direction that resulted in what is clearly the worst game of the series. I cut them some slack because of the siloing they had to work on, but there was no overall command and control (or like I said, managers had the wrong vision)
- OskooI_0072 years agoSeasoned Ace
Making a Battlefield game is a team effort. From the coaches (managers) to the players (developers).
EA has been rebuilding the Battlefield team from the top down. Hopefully the next Battlefield game is good and launches with a scoreboard.
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