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The counters knife was the stupidest mechanic ever. The melee kill should be a reward for reaching the enemy without dying to gunfire. What's the point of punishing something that needs to be rewarded? I'll reminde you that in chess, if a pawn reaches the enemy line, it gets promoted to a qween, knight, Rock or bishop. It isn't instantly eliminated from the game.
@EpistimonKapetanExcept that is usually not the case.
The vast majority of players end up in melee due to terrible spawn locations or due to simply blindly running into it, not actively seeking melee combat. This inevitably results in the panic knife which, based on Battlefield 1 and V, was determined by who hit the “melee button” first…
And please do not get me started on the bayonet attack…
Lazy design.
- 5 years ago
@carsono311 wrote:@EpistimonKapetanExcept that is usually not the case.
The vast majority of players end up in melee due to terrible spawn locations or due to simply blindly running into it, not actively seeking melee combat. This inevitably results in the panic knife which, based on Battlefield 1 and V, was determined by who hit the “melee button” first…
And please do not get me started on the bayonet attack…
Lazy design.Pickups excluded; neither BF1 or 5 had one hit melee kills other than from behind. The way they work in BF1 and 5 is the exact same way it works in BF3 but with more variety in weapon damage/speed. Battlefield 4 (and maybe Hardline?) are the only Battlefield games in the series that has the OHK knife from any angle with the only counter to it being a quick time event.
That being said, the refractor engine Battlefield knives were also OHK from any angle but there was no key to use it. You had to equip it first and the range was so short that its only practical use was for knifing snipers and other stationary targets.
Personally I would prefer that there was no quick knife button and that you had to equip it first but that's not likely to ever happen so I would rather that knives were not OHK to mitigate the effectiveness of panic knifing and so we don't need to see a return of quick time events in Battlefield multiplayer.
ps. Dice LA did remedy panic bayonet by implementing a minimum charge distance but I believe Dice Sweden chose not to implement that fix (and many others) for Battlefield 5.
- carsono3115 years agoSeasoned Ace
@NoodlesocksI agree, however that mostly seems like a technicality. If you had any damage, or were unlucky, or bayonetted… One shot kill.
Also, the melee attacks were so fast, takedowns were inevitable and so we are back to like I said before… whoever melees first.
- 5 years ago@carsono311 At first, the bayonet charge was glitched, and the kill would often not register and I would die as a result. Also, what you call "panic knife", that's what melee is for. That's why it exists. If it was not for close range encounters, it would have not been in the game in the First place.
- carsono3115 years agoSeasoned Ace
@EpistimonKapetanPanic knifing only earned its stigma in Battlefield 1 and V for rewarding a dog tag simply based on spamming a button if in range (and some of those ranges were ludicrous by the way).
There is nothing tactical, decisive, or interesting in blindly spamming a button, it pales in comparison to previous melee systems, and it should not be rewarded.
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