Interesting . . .
If I add either Horror or Fear to my previous equation I get this seeming paradox :
The New Game WILL be less Battlefield , which WILL also make it more Battlefield .
The thinking?
BFV's early-on problems caused degrees of 'horror' for many Players , seemingly regardless of their Experience.
Old Beasts like Run-n-Gun , Vehicle Use and TTK/TTD were being feasted on by some pretty nasty New Beasts.
These Monsters eating Monsters? : Clutter-cloaked Campers , One Man Army's , and 3XScopes , among others.
If you R-n-G'd without looking ahead of you , Rolled or Flew with no fear of Assault , or feared no afar-snipers wielding automatics ; well . . horror .
Fast forward then to our New War :
Try your beloved R-n-G in it without looking UP for the all-seeing Eyes of armed(?) Drones or Grapple Hook Spies in odd places.
Try to Tank or Fly in it unmindful of autonomous threats laying in wait , or of the myriad Lock-Ons those same Eyes will threaten you with.
You'll feel confident in it that your open-spaces zig-zag running style will save you from sniper fire , but now , some 'Dog' is running up to 'Greet' you .
Monsters will live here too , it seems .
Here then , the 'source' of this odd less-is-more paradox :
Where some Players in BFV felt that these tiny-to-large slices of added Horror Genre didn't mesh well within an FPS Genre ; resulting in their generalized statement that BFV was less Battlefield than previous versions ; there were also many other Players who felt the exact opposite way.
Their own added cautions ; their 're-tooled' adaptions of their own Beasts to these new threats ; brought their own Immersion and Intensity levels to brand new heights .
To them , these added threats didn't make it less Battlefield .
It made it more Battlefield.
(ps) This IS the fourth draft on this idea - the Math in it is . . complicated 😛