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@murdocklawless wrote:
@NazT55no matter what anyone says, this is a completely disappointing update for someone who has spent hours and hours on a certain character.
Out of 545 hours playtime, I have spent 265 running Falck. In other words, I main medic.
The update changed nothing really - It has always been a tall order for any single specialist to take out armour on their own. Before the update, you could join in the rocket spam. Now, you have to focus on your job, which has always been defined by the primary trait of the specialist. In Falck's case, this was 75% revive, 25% heal. Now it is 50/50.
I've always found the M5 to be unreliable for killing LATV4 occupants anyway; you get much more consistency from shooting the passenger compartment with your primary.
If you want to hunt armour, you now need to play with Boris, Crawford or, to a lesser extent, Lis (she is primarily anti-air).
I switched to Rao tonight because no one (literally NO ONE) on my team was using the SOFLAM or otherwise painting vehicles. Once I did, the balance of the round changed because all vehicles were vulnerable.
Branch out; if you dislike vehicles, there are much more useful specialists than Falck anyway.
@filthy_vegansI would stop playing with falck because she has turned into a completely unnecessary operator. an operator whose main purpose is to revive and heal will no longer be able to help those who are near armored vehicles asking for help. because she will most likely be mowed down by armored vehicles. before the update, she could disturb armored vehicles with rockets and make them retreat from where they were, opening a path towards those who need help, but this is no longer possible. those who are near vehicles and waiting for help should not wait any longer.
- NazT553 years agoSeasoned Ace
@murdocklawlessEasy solution is to run smoke if you have to heal someone next to an enemy vehicle. Personally, I wouldn't even chance healing that player if I were in that situation. But 99 percent of the people that play Falck don't even revive or heal to start with. They only pick that specialist to heal themselves.
- 3 years ago
@NazT55I'm in one percent. probably I revived more than 1000 players. I don't think people will be eager to play with falck anymore.
- NazT553 years agoSeasoned Ace@murdocklawless I know I won't because I already T1 Falck. But I already said since they introduced the class system I would be playing with anti-teamwork,
- filthy_vegans3 years agoSeasoned Ace
That's just... factually incorrect.
Armored vehicles (good ones anyway) don't stop moving unless it's a well-used MAV, and even then...The way you used Falck was faulty pre-patch and is even more ineffective now. You can play your way; this does not mean the way you play(ed) is useful.
Like I said, you used to be able to join in the rocket spam, but that was it. An effective medic is one that's not dead. You shouldn't be charging in like that anyway; it's basically a free extra ticket for the other team.
Unless the downed player is impatient to respawn (for whatever reason; there are good ones), the downed-to-death clock is 30 seconds. Frankly, you'll get far more mileage out of waiting for the armour to move on or be distracted by another target than you will out of shooting the thing - that just tells the very-dangerous-vehicle-that-just-killed-your-guy that there are other squishy things nearby needing squishing.
Falck is by no means unnecessary. The nerf to Falck comes from the fact that her passive perk - the ability to revive to 100% - is now shared by two others. The syrette pistol is useful - it allows Falck to carry ammo, smoke or a claymore instead of a medpack - but in a firefight so many players are running around unpredictably that shooting them with the bloody thing can be a nightmare.
- TroyMuni3 years agoNew Traveler
I've logged more than 1k hours into this game and have been playing since BF2. While I think this person is missing the point of classes (and needs to play other specialists), the end product we now have is the equivalent of a gaming Frankenstein. Change is only good if it makes things better. The way classes were implemented here, it just doesn't feel better. The map is better. The balance changes are better. But the specialists conflict with having classes at all. So to say it feels forced and uncomfortable (at a minimum) right now is more than fair. Some of the specialist fit into buckets of 3, others don't make any sense. After trying the sum of all of the parts, I really think they should've just re-balanced and focused more on adding truly new guns and items that were a good fit to the existing game. Personally, I would've preferred some improvements to the Tier 1 system, especially for vault guns and gadgets over the class changes at this point. For many of us, getting Tier 1's is why we keep playing. I'm not against classes, I just think it's too little, too late, since it would've required bigger changes to properly implement.
- 3 years ago@filthy_vegans as you said falck was a passive operator and now it has been made even more passive. in short this operator is no longer needed.
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