Forum Discussion
Obviously assault class.
I don't whine or something like that but come on, last 2 Battlefield franchise All Assault have at least 1 missile launcher, Battlefield 1 have AT Rocket Launcher and Battlefield V got plenty of them M1A1, PIAT and even Fliegerfaust.
- 3 years ago
@r1zky24 If they added in some more gadgets / throwables then it would be possible to have more anti-tank capabilities for assault whilst still having the engineer as the main anti-tank infantry.
A couple easy things to add would be -
-Anti tank grenade as a throwable for assault (and engineer)
-Single use rocket launcher for assault, like an M72A7 LAW. (as in you only carry one, but you can pick up a new one from an ammo crate).
The AT-4 is already in game for BC2 and that is single use (although you carry a few around), but the version in game can be guided and the warhead is pretty big so its a better fit for the engineer.
I am a fan of classes, the biggest issue I have right now is the previous games had a few more gadgets providing more variety and crossover between classes.
Adding some more gadgets / throwables and moving a couple things around between classes / gadgets / throwables and I'd be pleased with the change.
- r1zky243 years agoRising Scout
Oh boy, throwables? Why not some emplaced, stationary weapon like sentry, flak or mortar? This game lacks of stationary weapon is quite appalled.
- 3 years ago
@r1zky24 I made a thread already about gadget suggestions which had deployable stationary weapons so I am in agreement with you.
I had deployable MANPAD's for engineer that could be used by anyone, mortars for Support and a few other things.
However, I do feel Assault should have some light anti tank gadget other than C5, and Sundance's homing grenades, hence the M72A7 LAW and anti tank grenade suggestion.
- Psubond3 years agoLegend@Ga-Knomboe_Boy on top of the limited gadgets it is kinda BS that lis can't use any of the other launchers. she only gets access to half the gadgets of the class
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