Forum Discussion
Battlefield is Battlefield because of vehicles and if you don't like them there's always team deathmatch servers open or of course call of duty... removing them from conquest literally destroys all of the gameplay a lot of players came for.
Vehicles are essential in all titles we can't just remove them from maps because some people feel like it.
What's the point of conquest mode then? If you do not want to be killed by air you have:
- Redacted 24/7 server
- Team deathmatch
- Portal custom experiences (you can open a server of your own and do whatever you want)
Removing air vehicles from maps is NO GO if you want to remove them yourself open a portal server
"Vehicles are essential"
No they're not. They're simply part of Battlefield, not the end all.
"Battlefield is Battlefield because of vehicles"
Let's go back to BF2. Mashturr City & Songhua City only had transport helos. Strike At Karkand (BF2's most iconic map imo) only had ground vehicles. Sharqi Peniussula didn't have jets. There was an entire Special Forces expansion (which had the best map in the game imo, Warlord) with minimal vehicles and Armored Fury with more ground vehicles. Then we got BF3 where the most popular map in the game was Metro, a map with no vehicles at all.
Not every map needs vehicles, and not every map needs air vehicles.
If 2042 had a proper server browser and/or dedicated servers I would bet money that the majority of the player base would shift to custom portal servers where the night bird has been removed. Unfortunately it doesn't because this game uses bespoke amazon servers spun up when the lobby flushes to a game and destroys the game if the host leaves, which makes it impossible to keep a portal server up.
- XXXSELVERXXX2 years agoSeasoned Veteran
I appreciate your comments and efforts to argue with some people, although the arguments against my propositions have been unreasonable to the point of not being worth engaging with.
There are several other points I didn't even mention, but right now I want to focus on the point of Liz being a counter to the Nightbird.
In the title I mentioned "console" as this is where I have the most experience and information from.
Liz on console isn't much of a threat, since maneuvering vehicles is easier and aiming the missile harder.
- MADMAC50K2 years agoSeasoned Ace@XXXSELVERXXX Its a similar story trying to control the Lis missiles on PC. They nerfed the sensitivity and it's now linked to things like vehicle turret sensitivity, which is crazy. Makes it very hard to turn the missile quickly. Basically unless you fly in a pretty straight line, it's very hard to get a hit
- sk1lld2 years agoLegend
I think some of you are too young to remember BF1942 "Thats an ok thing" I was in my mid 40's when it released. Aircraft dog fights were common. Sometimes they would strafe infantry but mostly it was vehicle vs vehicle not the vehicle infantry farm simulator it has become. That was Battlefield to me, large infantry vs large infantry going toe to toe.
I mis this formula.
JMHO
- 2 years ago@sk1lld The bombers could wreck everything there, but were also easily downed by the fighters. And you could wreck the enemy fighters even with the HANOMAG on the halftracks. Good times.
BF1942 also had big enough maps for all the vehicles to breathe on, unlike this game where everything is crammed together. - MackTKau2 years agoSeasoned Ace@Wargame_Enj0yer BF1942 also had useful anti-air weapons on vehicles. They could do more than scratch damage.
Desert Combat, the 'modern day' predecessor mod that arguably kept 1942 relevant and bringing in new players, and saw DICE buy the group that made it, and helped set the development for Battlefield 2 being the success it was, also had effective AA. The SA-3 & Patriot guided missiles were absolutely deadly in the right hands. They also had handheld stingers that functioned like the BFV Fliegerfaust.
Air vehicles were also nowhere near as tanky. One SA3 missile would destroy a jet. No extinguisher, no autorepair, bam, dead. It meant pilots had to be real good.
It was also much harder to pilot helos in Desert Combat than it was in later games.
Unfortunately BF2's anti-air was very weak (especially in maps without the mobile AA), and the stationary stingers were death traps, and also suffered from the "magic flares" that plague the series.