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thebulletk1n's avatar
thebulletk1n
Seasoned Adventurer
3 years ago

The option to toggle the thermal mode of Zain's xm would be neat

I find the graininess of the thermals as well as the highlights mess with my ability to see where enemies are relative to nearby cover to determine where best to set the range. I assumed this was going to be a toggle to choose which mode to use. Unless I've missed it and this is in fact something you could do, would it be possible to add a way to change between the mode and the pre 3.2 scope?

9 Replies

  • UP_LordPlumber's avatar
    UP_LordPlumber
    Seasoned Ace
    3 years ago

    @kregoraOn PC its X by default(I think). Same bind you use for multi-zoom scopes of sniper scopes that have red dot on top of them

  • kregora's avatar
    kregora
    Seasoned Ace
    3 years ago
    @UP_LordPlumber Doesn't work for me. The key binding to switch between scopes is the melee key (F), that doesn't work for me. And its neither the toggle under barrel attachment key, nor the firing mode key.
    So I think it doesn't work.
  • In the recent 3.2 update, the patch notes mention "With this Update, Zain shall ALSO be able to utilize thermals with his XM370A Airburst Launcher." Besides the "also" not making it clear that it is seemingly ONLY able to utilize thermo sights now (I couldn't find a way to toggle it back at least), the thermo sight actually presents a bit of a problem with the the functionality of the Airburst Launcher.

     
    In order to properly utilize the Airburst Launcher, you need both terrain to designate a distance lock and a clear sight line past the terrain so that you can shoot around it. While they make it easy to identify hostile units, thermo sights don't do a good job differentiating terrain, which is essential to the correct usage of this weapon. In some maps, this becomes a clearer issue than in others. In Orbital, while I could clearly distinguish the dirt from the grass/foliage from cover and containers (in quite a surprising bit of detail to be honest), the effect of different lighting, combined with the near identical heat signatures of grass/bushes/trees would surely present a problem if I were trying to identify a target among foliage, identify a properly spaced tree to distance-lock, and find an opening to fire at them. While this instance isn't that dramatic, the same matter escalates dramatically on Breakaway. While I applaud the work it took to give each map detailed heat signatures throughout the different terrain, it is extremely difficult to utilize the Airurst Launcher with any efficiency when the entire map (every bit of snow, ice, cover, box, building) reads as the same shade of blue (at least in the glacier part, the rig and village might be different). On the glacier, the thermo scope on the airburst launcher reads as one giant blob of blue, with hot red people speckled throughout. With a normal weapon, this might be a boon since it would be even easier to identify hostile targets among the terrain (a bullet isn't mindful of the position of terrain and cover as long as it can hit the target). With the Airburst Launcher, its nearly impossible to distinguish the wall besides the hostile, the cover before them, or perhaps the overhang they crouch beneath in order for me to acheive a distance-lock to hit them. In areas with little view of the sky (such as the caves and crevises) it becomes unclear even when you have line of sight, since the entire picture in your scope besides the hostile is a homogenous blur.
     
    I haven't tested every map so perhaps this is only a significant issue on Breakaway; however, I'm sure the visual alterations of thermo are a little off-putting to people in general. Overall, I think it would be more beneficial (and less work) to enable a toggle between thermo and normal sights with the Airburst Launcher (with the normal sight on default) rather than possibly rework the heat signature of an entire map. Thermo sights and their quirks are certainly helpful in a multitude of situations for target designation, but target designations ultimately isn't the most important aspect when properly utilizing the Airburst Launcher. Unless, of course, you intend for Zain's Airburst Launcher to be way more difficult to use in Breakaway, but you guys have always said fun is more important than gritty realism.
     
    Attached are pictures of the view through my scope in Orbital, and then two pictures from Breakaway, one through the scope and one without it (the zoomed picture is looking at the little red building to the left, from that position).
  • DigitalHype's avatar
    DigitalHype
    Seasoned Ace
    3 years ago

    @UP_LordPlumberThis doesn't work for me either. I have it rebound to F. I tried changing it to T. which also doesn't work. X is a hard no for me. I use X for crouch.

    Can you confirm if it actually works for you and disables thermals on Zain's airburst rifle?

  • DigitalHype's avatar
    DigitalHype
    Seasoned Ace
    3 years ago

    100% this is needed. The hints option even reads press "<bound key>" for toggle scope. But it does nothing. DICE, we need to be able to toggle the thermal in order to set the distance correctly.

  • r1zky24's avatar
    r1zky24
    Rising Scout
    3 years ago

    @TheLegendOfAbeW 

    Wow you got fancy HUD, I don't have any of it.

    I think after the update, this gun got nerfed in term of accuracy and blast radius. I'm using hipfire / no scope trick if there's a lot of heat signature, eg in Breakaway when oil storage tanks blow up.

    From my experience, this gun got zeroing at around 50m-60m, if you spotted an enemies and you want to take down quick, you can bet your luck to kill them or at leas hurt them if your primary and secondary are empty.

    And for Dice, why is it that every time I want to use the airburst game always pauses for like 1-2 seconds? Major thing thing why I don't like toggle heat on this scope.

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