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@Wargame_Enj0yer wrote:@FlibberMeisterFirst sentence of this very topic. ''Laser-Designating is simply underwhelming, especially when comparing it to BF4.''
BF4 did it much better. Something is wrong with game design in BF2042. Has to do with javelin trajectory, the requirement of line of sight for the jav user and the current flare-system.It's mainly the flarespam in my eyes. It cancels out any coordination.
And why does Blasco's *stationary* gadget even counter it?
This just insentivises camping and harms an already underpowered mechanic.
And don't even get me started on the short range of lasering (even shorter then previously) while the maps got bigger + the tracer dart gun only having 4 shots and only getting 1 back per rare ammo crate.
@Barbar67 wrote:
@Wargame_Enj0yer wrote:@FlibberMeisterFirst sentence of this very topic. ''Laser-Designating is simply underwhelming, especially when comparing it to BF4.''
BF4 did it much better. Something is wrong with game design in BF2042. Has to do with javelin trajectory, the requirement of line of sight for the jav user and the current flare-system.It's mainly the flarespam in my eyes. It cancels out any coordination.
And why does Blasco's *stationary* gadget even counter it?
This just insentivises camping and harms an already underpowered mechanic.
And don't even get me started on the short range of lasering (even shorter then previously) while the maps got bigger + the tracer dart gun only having 4 shots and only getting 1 back per rare ammo crate.
For real. It doesn't make sense. Actively using the SOFLAM and Tracer Dart should pierce Blasco's gadget.
- 3 years ago
@S3SSioN_SoL For real. It doesn't make sense. Actively using the SOFLAM and Tracer Dart should pierce Blasco's gadget
I like the idea of "active" and"passive" laser-designation.
Keeping "active" track of the target with a constant lock should buff the missile accordingly, while a "passive" kind of "lock-and-forget" should behave somewhat weaker.
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