@Moab23 you do know that has zero to do with aim assit and 100% to do with crossplay net code right?
The same garbage happens to console players shooting at PC players. I'll shoot at at a player and show 5 or 6 hit markers with a DM7 only to have them turn and "one shot" kill me with a SMG from 100 yards out. Kill cam shows them sill above 50% health. Sure enough it's a PC player.
The fact is console aim assit does not aim for you all it does is make it so you need less stick input so you can adjust the aim point easier. This is to compensate for the fact that using the sticks on a controller is way less precise the a mouse.
PC players were crying about the aim assit even when the aim assit was actually making it harder to aim do to the slow field forcing the aim point to always lag behind a moving target. All the fix did was remove the slowing field. This shows that it's not some imaginary aim assit issue but a fundamental coding issue as PC players complained before and after the fix of the exact same issues.
How about stop complaining about imaginary aim assit. Instead get on Dice about the awful crossplay net code. Until that is addressed there can be no real balance.