3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
Aim assist has been cranked up so much that it has become quite close to an actual aimbot, same with CoD. It's a skill equalizer and it has greatly lowered the skill curve. No program should do the aiming for you, it's just a legalized form of cheating to appease the console crowd.
FPS games with a controller is always sub-optimal, but there are much better and more fair ways to improve purely through a player's own effort and compete with M+K, like gyro aiming for one.
I tested out the new PF51 pistol in a solo server against bots. Utterly shreds them. Take it into an MP match, however, and you run into console players who will, of course, instantly kill you as they're being blitzed by it. It really is like their TTD is twice as long, and their TTK is measured in nanoseconds. Constantly playing matches with 64 enemies and getting capped everywhere I go by the same handful of consolers. Two hit kill here, two hit kill there. Headshot, headshot, headshot. They're blatantly tracking through walls and obstacles, to the point they're finding you in hiding spots simply by looking near them.
Of further note is that the difference between my AM40s TTK, and that of a console players, is ridiculous. Their accuracy is likewise ludicrous for using the hi power ammunition, which will frequently run dry before a kill unless you land almost all shots. Of course, being console players, they just have to aim in the vague vicinity to land every bullet. Its how they keep surviving close quarters fights, or snap locking onto you as you ambush them from the other direction.
Jackfrags says there's less recoil on consoles.
there's roughly 25% less recoil on console