4 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
Something to add. I switched off crossplay earlier tonight. Did struggle to get some rounds, but the rounds I got, it was like night and day. Weapons felt effective, lag was way down, and I got decent KDRs on the three rounds I played. I even managed to roll around in a vehicle and actually do something meaningful, instead of being hit by every rocket under the sun. It felt like matches from past BF games and it was so much more fun.
@Moab23 wrote:Something to add. I switched off crossplay earlier tonight. Did struggle to get some rounds, but the rounds I got, it was like night and day. Weapons felt effective, lag was way down, and I got decent KDRs on the three rounds I played. I even managed to roll around in a vehicle and actually do something meaningful, instead of being hit by every rocket under the sun. It felt like matches from past BF games and it was so much more fun.
here's your answer.
all I can say is play on console and actually see how much aim assist helps on consoles. I bet you're going to be very surprised.
this thread is turning into console vs PC and that isn't what this thread should be about.
Ever wondered why you always get killed from console players with SFAR-M?
Take aim assist with accurate and fast shooting rifle and you are done.
This is pure cheating.
Only lag cannot be the overriding factor here. The fact of the matter is console players are getting a disproportionate amount of instant headshots. A stark contrast I've noticed with crossplay off is that close quarters fights have skewed far more in my favour than the were against console players. Enemies panic fire more, the fight tends to last longer. You also don't seem to get detected as quickly, or have someone instantly spin onto you. Are there still dodgy players? Absolutely. But the general interactions feel far more in tune with how I would actually be performing compared with past titles that were just PC only for me. I can gun down far more people in one attack than I could against console players because their ability to instantly locate and bean you is far, far less frequent.
They should of gave console kb/m support then base matchmaking off input devices just like that FREE game called fortnite!
Question, Do console players reguraly top the scoreboards in crossplay matches?
@Moab23all I can say is can you prove this? you personally? do you have the ability to test what you are saying is happening?
I'm not trying to start an argument or anything, I'm just saying if you can show proof its something you can send to the Devs or at the very least post here. simply saying its happening isn't enough.
from my experience, aim assist is very inconsistent, and usually ties into the players latency.
for now, until someone can prove aim assist on consoles gives them an advantage against PC players, its simply a scapegoat to explain why you (PC players) died.
I also feel there is some PC elitism and ego going on in this thread. as in PC players can't possibly die to console players.
to be clear this isn't pointed at any one person.
For the past few days I've been playing with crossplay switched off, and the difference is quite stark. I'm literally about to put crossplay back on for the first time in days so I can play a round (as PC only seems to completely empty out at this time of night). I fully expect the experience will not be anywhere near as good, or as fair feeling.
But I will say, I'm not the only one who has seen console players having an unfair advantage when it comes to TTK and bullet placement.
@TwentyValve wrote:
@Moab23so by your logic, aim assist is the issue because when you turn off cross play you have better games.
there's no way it could be lag, sync issues, lag comp, low server tick rate, hit detection, or even just a better player?
Right? These arguments for killing crossplay "most" times don't boil down. It's either a controller vs. KBM thing, (which is bunk because PC can use controller) or PC is more powerful than Console which I don't necessarily agree with either. PCs aren't optimized for gaming like consoles are, and people aren't updating their PC as often as console because it's expensive. Lastly, there are other titles that have console vs. PC or controller vs. KBM without an issue.
I've been saying all along and will continue to say "THIS IS A GAME CODING ISSUE, not a game platform issue"
@DuaneDibbley Well aware of why Aim Assist exists and I'm not against it. And you're missing my point entirely...
Go do a search at a purple snake streaming site for a particular title. Pick them at random and look. You'll see some are controller, some are KBM. Some are console and some are PC. But they are ALL playing the same game together and there isn't a true rave to end crossplay like there is here. PC players have played Battlefield and other titles for years using either a controller or MKB and there was never this much moaning about controller vs. KBM. Some yes, but never like this....
Your point about balance between the two is valid. They should be equally competitive and are in some cases. What I'm 100% against is ending crossplay simply because of an imbalance of game input. MKB is so borked right now anyway. I'd rather them fix the issues and balance the two. And it CAN BE DONE, because other titles have done and are doing it.
@Echo6Echo wrote:And it CAN BE DONE, because other titles have done and are doing it.
Specifically which other 'forced' crossplay games do you believe have solved the KBM vs. Controller concerns?
Considering the terrible matches by far are always the ones with the console players, yeah, its the console players and their aim assist. The only good game I had recently with crossplay on was a late one when hardly any of the players in the match were console players. I just finished a set of matches with crossplay on because I couldn't get a game otherwise, and again we're seeing perfect headshots through smoke, losing close quarter fighters, and snipers landing shots that clearly missed by a mile.
I got sniped out of an Su-57 after banking around and coming in at about 30 degrees down on Renewal, heading toward C1 from beyond the wall. At least 300m up, over 700m away. The moment I came out of that turn and levelled out, I'm suddenly hit in the head by a console sniper who is standing off to the side of my line in. Not in front. Off to the side. So they line up a shot, lead me while on afterburner as I'm travelling downwards at an angle, fire that shot with enough lead, and land a perfect headshot on me in literally one second, because that's how long after I levelled out did that shot hit me.
A 700m headshot on a high speed moving target that you are not aligned with, which is changing altitude at the same time, at a distance where normal infantry in even the 10x power scope are tiny.
In the last match I set a player on fire, pursued them, looked at the one bit of cover available they were behind, and shot them in the head and torso. I knew where they had gone, so I could find them through the flames. They did not see me at all, yet I'm instantly killed at, you guessed it, about 15hp left on them. Console player. Perfect instant kill with poor visuals. Same match, console player instantly nails me in the head through a dense smoke cloud. This isn't people rattling off rounds in the hope of hitting something, this is people firing perfect shots at targets they cannot see and instantly capping their heads. Again, I can literally dump 30 Avancys rounds into their head and torso and they'll tank it and survive before killing at exactly 15-12hp. Are you going to tell me there isn't something amiss by these players constantly taking damage down to this level and then suddenly nothing will register, and they instantly kill me?
More crossplay after PC only, and it is absolutely terrible. Instakills all around, shot through dense smoke perfectly. Getting zapped from full health at range with AM40s. Almost no rounds being fired at me to get a kill. Console players soaking up damage (down to 12hp as always) without dying and then instantly killing you. Its literally get a kill, die, get a kill, die, if you're lucky. In PC only I can run up streaks. Cannot do it at all in crossplay, because you are constantly locked onto and tracked perfectly. Out of 12 deaths, TWO were PC players.
Second round, exactly the same. Headshot, headshot, headshot. Minimal fire. Perfect shots with GLs through tight gaps the second they step out. Its all just lock on.
There is no lock on. I don’t care what * you are watching on YouTube.
@AngrySquid270 wrote:
@Echo6Echo wrote:And it CAN BE DONE, because other titles have done and are doing it.
Specifically which other 'forced' crossplay games do you believe have solved the KBM vs. Controller concerns?
Sorry bud, not naming names, but I gave you enough info to figure it out. There are keyboard PC players, controller PC players, controller console players ALL playing the same game. Some of the most competitive players in said game use controller...against keyboard players. Explain that one...
Just from my experience, there is a night and day difference in the current aim assist than I have experienced in any other game. I don't think it is completely related to aim assist but aim assist is definitely part of it. There are just too many hours of gameplay where it is the same thing over and over again > if shot by console player = me dead. For me it feels like the game is implying that one hit equals all hits (because aim assist is active) and then depending on the other player's ping, I get all those updates in one update and just die instantly.
@Adamonic wrote:Just from my experience, there is a night and day difference in the current aim assist than I have experienced in any other game. I don't think it is completely related to aim assist but aim assist is definitely part of it. There are just too many hours of gameplay where it is the same thing over and over again > if shot by console player = me dead. For me it feels like the game is implying that one hit equals all hits (because aim assist is active) and then depending on the other player's ping, I get all those updates in one update and just die instantly.
Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.
First time I've heard anyone say that controller has less spread. Where did you see that at?
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.
The changes for controllers are:
Factor 0.75 for
Nothing about spread, so I'd guess spread is the same (unless you switch to burst file or semi-automatic, but then you will get the same benefits when using K&M).
You can checkout this video: https://youtu.be/axv0X42TnZw?t=33 or look up the stats on Symthic yourself).
@DuaneDibbley wrote:
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.The changes for controllers are:
Factor 0.75 for
- First Shot Multiplier
- Vertical Recoil
- Horizontal Recoil
Nothing about spread, so I'd guess spread is the same (unless you switch to burst file or semi-automatic, but then you will get the same benefits when using K&M).
You can checkout this video: https://youtu.be/axv0X42TnZw?t=33 or look up the stats on Symthic yourself).
Interesting, thanks for sharing! Looks like controller players just get 25% recoil reduction. But I'm pretty sure it stacks on top of other bonus modifiers, such as stance changes.
A player's weapon will receive the following benefits depending on their soldier's stance:
Mouse players can reduce their recoil 15% by going prone, but controller players can reduce their recoil 40% by going prone! Because the 25% recoil reduction for controller players stacks on top of the 15% prone recoil reduction.
So basically controller players can run and gun with less recoil than prone PC players.
I'm pretty sure recoil reduction for semi-auto weapons also stacks on top of the 25% recoil reduction for controllers. Which means a controller in semi-auto receives 45% less recoil compared to mouse's 20% less recoil.
If a controller player is laying prone with a semi-auto weapon, their recoil is reduced by 60% . With mouse it's 35% .