3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
When the last update dropped the game felt great. I was able to play in regular PC only servers and the input lag adjustments made a world of difference. Unfortunately, past week I cannot connect to any PC only matches, so I've had to resort to crossplay. When the input lag was adjusted even crossplay felt better. I have no idea what has suddenly happened, because it feels exactly as before again. Bunch of low rank players racking up dozens and dozens of kills. Headshot only in many cases. Tanking hits like they're nothing. Majority, per usual, are consolers. Perfect sniper headshots whether you're standing for a microsecond or ducking down, their bullet literally changes its trajectory to hit you. Hit an enemy player, instantly lost my head a split second later. Go to shoot an enemy player, and in the exact same timeframe of their bullet hitting me first, my shot was thrown miles off.
I seriously wish PC players would turn crossplay off so they can populate the regular servers.
Player in that round, rank 34, instantly takes my head off once. Then I bump into them again, point blank. Fire my AM40 right at them, nothing. They are facing away from me at about 30 degrees, one shot, my head comes off. Rank 34 had more kills and a higher KDR than anyone else in the match. It utterly stinks.
PC players just avoid SMG Rush or any other mode with a speed increase or RoF increases.
Somehow all Controller players have unbelievable skill to track you running and jumping at increased speeds without issue from any distance, yet the mouse input and lag comp is so bad on my side I have to lead an enemy with an SMG 10ft away to hit him while moving across my face. WTH. While I am instantly killed no matter what. Once I am visible, I am dead, from pretty much any distance, always a console player. Seriously frustrating. Something changed.
So I was watching this video, and many of the clips here seriously have me questioning legitimacy. Hit recognition for these players is through the roof at times, like the guy with the ballistic shield getting a kill each time he hits out with it despite being a few feet away (I can be right against someone and it won't connect) The accuracy, quick scoping without loss of accuracy, shots not going wide etc, and then of course this gem with a console player. Slow the video down to .5 or .25 normal playback speed and watch what happens after that first kill at 4:47.
Get a DICE dev in my squad last match and when asking them about whether the anti-cheat in the game actually does anything, was told it works about '85% of the time' followed by: 'life isn't fair, people cheat in games as in real life, get used to it.'
Some stellar confidence from a member of the development team right there in tackling the issues plaguing the game recently (and increasingly).
@Moab23 wrote:Get a DICE dev in my squad last match and when asking them about whether the anti-cheat in the game actually does anything, was told it works about '85% of the time' followed by: 'life isn't fair, people cheat in games as in real life, get used to it.'
Some stellar confidence from a member of the development team right there in tackling the issues plaguing the game recently (and increasingly).
I think someone was pulling you leg.
My uncle who works for DICE says that anti-cheat works 94% of the time.
An additional thing I'd like to mention is this game's balancing. I have no idea how it assigns you, but it is consistently stacking teams to the point of absurdity. What makes it more frustrating is that it seems to be the enemy team that comes out on top 95% of the time. My win/loss ratio is quickly evening out because I'm enduring an average of ten losses a night to a single win. Enemy teams are not only exhibiting bizarre levels of coordination among randoms, but their teamplay is always better, their scores are always higher, often double, and they frequently have a higher proportion of questionably legitimate players in them. They seem to instinctively counter everything, or always have the right equipment. An example being if I am in a ground vehicle, all infantry will have rocket launchers and all aircraft will have anti-tank weapons. If I'm in an aircraft they will have Stingers, air-to-air missiles, or AA vehicles, without fail.
Not only this, but recently I'm seeing players below the rank of 50 topping team after team even with S100+ players in the matches. As always, console players are just devastating their way through matches, tanking damage and instantly capping heads. At times it feels like the game itself is being deliberately frustrating, with an example being: I engaged a player with a PF51, hit them with the entire mag, no kill, instantly die from SFAR fire. I shoot a player with an SFAR, and I'm instantly killed by their PF51. These frustrations are overwhelmingly caused by console players getting a get out of death free card through constant headshots. I had people shoot my feet and score headshots.
I will 100% say that crossplay is totally ruining any experience that this game provides.
Just a question if a statistics like this exists for BF2042 as well as this one for Halo:
Source: https://www.reddit.com/r/pcgaming/comments/r4pqtl/top_kbm_players_are_barely_over_the_50th/
For HALO, this is obvious how ridiculously overpowered aim assist is in this game. It would be nice to have something similar for BF2042 to clarify this once and for all (well, until AA is changed again of course 😉 ).
@DuaneDibbleymy son-in-law plays both on console, based on his opinion, BF2042's is now stronger. Before the patch, it was probably weaker or more inconsistent than Halo's.
So it is hard to use a chart of any player's stats because they are a total of all stats, not pre or post-patch. So just looking at stats now would show them relatively the same or in some cases worse than PC players overall. However, just look at some players' graphs for recent play. A bunch of top console players magically all got better with the patch, which makes sense because they fixed AA. However, if you consider where they are at now compared to KBM, it would look very similar to the Halo graphic. It is just too OP right now compared to how bad mouse input is right now.
Maybe if mouse input was fixed it would be better or more equal, but right now it's not. Note, most of the current devs are console players.
@Adamonic wrote:
So it is hard to use a chart of any player's stats because they are a total of all stats, not pre or post-patch. So just looking at stats now would show them relatively the same or in some cases worse than PC players overall. However, just look at some players' graphs for recent play. A bunch of top console players magically all got better with the patch, which makes sense because they fixed AA.
I took a screenshot of my VCAR stats shortly after the controversial 1.2 patch that addressed the aim assist.
A week or so after the patch (8/17) my VCAR stats were:
Headshot 17.7%
Accuracy 28.9
Shots Hit 17779
Shots Fired 61519 (calculated)
Now they are:
Headshot 17.6%
Accuracy 29.4
Shots hit 21410
Shots Fired 72823 (calculated)
This is all I need to know:
So just taking a top 5 player in the leaderboard (PC and Console) for overall kills with at least 2500 kills with each weapon in their top 10 (SMG/AR/LMG), then look at HS% for each weapon. Outside of the LCMG (which seems wrong for DsXXXX), the Console player with a huge sample size and a ton of kills has a HS% 2.9% higher than one of the best PC players in the world with 9 out of 10 weapons with a higher HS rate. That is over 15% more HS kills and that is the total since the game launch, not just after the patch. I am sure that rate is even higher now, probably considerably higher because it was broken before. I would not be surprised if that difference is double now, more like 5-6% higher which would equate to 25-30% MORE Headshot Kills with automatic weapons. That is insane.
That is all I need to see. These players both have a ton of kills with each weapon and are both in the top 5 in the game in overall kills. There should not be that big of a difference if input was even. AA is too strong, it targets and sticks while awarding too many headshots. Play against bots on medium or high difficulty. It feels very similar on my end.
Now as a Console Player, it is not their fault. AA was jacked for a long time, but I think they made it a little too strong with how bad the mouse input is. If they fix mouse input, it may make it more of an even playing field, but right now it is not.
Just to note, the top PS player with over 2500 kills with most of those weapons (ARaXX) has 8 out of 10 weapons with a higher H/S rate than DsXXXXX (MP9 and LCMG lower).
There are some PC players with higher HS rates than DsXXXX, but a player like EnergisedKXXXXX (XB) also has higher rates than QuXXXX. If I have more time, I will take the top 5 players from each platform and average their weapon HS rates as a group and compare that way so people don't think I am somehow cherrypicking.
In general, it makes sense for DICE to make the game easier/better for console players as they make up a bigger percentage of the playerbase. So if you can't make it even, make it better for the majority.
I've said it before that I thought that they went overboard with that patch that allegedly "fixed" aim assist.
I would say with data you've gathered we can put to bed that "Aim-Assist isn't working" fallacy, ever since that patch the majority of my deaths have come from console players pulling off some pretty incredible feats of marksmanship.
They should probably reverse or at least halve whatever value they changed or "fixed" with that patch.
@Adamonic Choosing top console players probably isn’t the best for comparison. There is the problem of KBM adapters which is certainly more common among top players.
I have played 2042 on my sons series x and it’s harder to miss than hit lol and the recoil is absolutely non existent.
I understand aim assist is needed but to this extent is absolutely insane!
Instead of using PC player 'Tres' I used PC player 'Dos'. Still comparing to Xbox player 'Cinco'. I provided both overall accuracy and headshot%.
Simply using a PC player one position up on the leaderboard tells a different story. I think we might want to save our outrage until we get better data.
@emerson1975Why don't you just keep playing on Xbox? I tried to check your stats on Xbox but of course your profile is private. Why am I not surprised?