3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
I don't think aim assist should be a thing on PC. If you want to use a controller on PC, it should be fully supported and functional, but it shouldn't get any exclusive advantages. I still don't see how that's fair.
Crossplay just needs to go. There's something going on that these companies aren't being totally transparent about. I swear that as a PC player, that I'm being put behind console players on the server by at least one to two ticks. I can see them first, land my shots, and soon as they react to me I'm dead instantly. There's times that I thought they either quick scoped head shot me, or hit me with a shotgun, but then it turns out to be an LMG! I received all the damage in one tick and wasn't even able to fire off a single round with an SMG. Like the server already determined that I was killed and ignored my inputs. I think we need to start asking these companies what are the parameters of lag comp, how do your systems work, why does crossplay feel so off, are you giving console players the advantage with the networking?
When the only goal of a game is to win your gunfights, and it gives you nothing else, then I have ZERO interest in crossplay. If games evolve into something bigger than just about who has the quickest reflexes and pixel perfect aim, then I'd be a lot more open to it.
@RaginSam Most on console play using wifi which causes ping time fluctuations. Battle(non)sense did a netcode video showing that ping fluctuations cause bundled damage and cut the TTD in half.