3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
@TwentyValve I feel the controller hooked into a console will benefit further as a result of the aim assist pulling toward the target, so its like a double whammy accuracy booster.
Console only crossplay will help with all this perception of unfairness. Can't we have console-only crossplay?
The PlayStation and XBOX hit detection delay is absolutely out of control.
Once you have played on playstation with crossplay off and notice the difference hardly any one shot head kills constantly by pc players then you know crossplay off is a must on xbox.
I play it on both and pc players as per usual on any multiplayer game ruin it for the many.
Had to turn crossplay on after the PC servers all just emptied out. Experience has not improved. Ten seconds in, open fire on a player who isn't looking at me, instantly snaps up, blows my head off, console player.
Sigh.
@93v3jwj4v22r What's more, even in crossplay off you cannot escape this experience. From around Season 4 something drastically changed so that most of my deaths are now attributed to players of a low rank. To the point you will get multi-killed by some rank 30, and they're basically impossible to kill. Their aim is always perfect, they frequently headshot you, they take ridiculous amounts of damage, and they constantly seem to know exactly where you are in relation regardless of their class/character. It feels like playing against people on console, who have a heavy aim assist. Player in that match killed me instantly multiple times, and then when a group of us were running up from a distance, they appeared, started firing at people, then clearly snap locked to me. This is the same for multiple players in every single match.
@Moab23 You should see the difference in sniping on console and then try doing the same on PC. It's a joke. It's like firing blanks.
So many things on PC is bugged or poorly coded. Something is definitely not right there. I rather just stick to console due to it. PC version just makes me wanna quit playing.
Some things I've seen on PC are for example:
* You empty a SMG mag straight into someones chest before they raise their weapon, they live....and then they one-two shot you. Happened several times.
* Getting shot way behind cover, even though your latency is 22 ms. GPU is latest generation and your screen is 120hz
* Getting shot through rocks and ground even concrete walls with bullets traveling beyond the laws of physics.
Well I actually have a screenshot that shows how it feels on PC, notice that the distance to the rock is not right next to it and still there is see through. The mesh looks like it is done sloppy to be honest. If you rip 3D files from a game and try to print them sometimes you will notice which 3D artists have done a good job and which ones hasn't. So if you have 3D mesh with holes, guess what a computer based bullet will do? It will travel through. Not saying this is the reason why you get shot through walls, rocks and ground, but it gives reasons to suggest it can have something to do with bad 3D work.
@TheseusJason I've seen nothing to suggest it doesn't snap. The instant headshot or the instant kill with some slow firing, generally inaccurate weapon while both players are moving, and one is being shot, happens too frequently to be anything other than a lock on. That low ranked players kill you in the exact same laser beam fashion as console players suggests there is a strong aim assistance being applied, effectively making them shoot like the bots.
@TheseusJason At this point I wouldn't be surprised if many are modding their controllers or buying add ons. Too much dodgy stuff happens in this game. In that round we got wrecked on Breakthrough in 7 minutes, none of our team got more than single digit kills, while three enemies were getting 25+ to single digit deaths. Headshots galore, enemies waltzing through explosives without issue, popping everyone in sight. Always the same players.
In a round just now I died to one low ranker and two console players. The low ranker was blasted point blank with the ACB-9 for twice as long as the player in front of them. Survive with 40 hp, instakilled me. Revived, go around a corner, sight and enemy. Before I could pull the trigger my head is instantly taken off at about 40m. Console player. We attack one of the flags, I kill a couple of enemies. Bang. Instant headshot from another console player. Revived, stand up. Bang, instant headshot from the first console player. That's all it is, just instantaneous. You cannot avoid it. They look at you and you die immediately. Just straight up ridiculous.
Second round, basically same deal. Console players are firing single shot headshots with any weapon, any distance. Low rank players are nailing you with perfect accuracy from distance when you're moving or they're moving. Spawned in and instantly have my head taken off by a Hind minigun in a burst less than a second, whilst I'm running and the Hind is zipping over. So basically, the low ranker gunner locked on to pull that off. I got into a mounted minigun and had to shoot someone with four separate bursts who wasn't moving before they were killed by the damage.
@TheseusJason I just wish the game had what felt like an active system running to stop people who are cheating. In past games you'd see evidence of the anti-cheat working in messages displayed at the top and it felt like there were far less people using cheats aside from the incredibly obvious ones who would slip in just to machine gun everyone from a hilltop.
I've seen that happen maybe twice at most in 2042, but it feels like there is systemic low-level usage. Or, as I've suspected for a while, low rank players are getting a booster by the game. Couple this with crossplay, which you have to resort to to play certain modes like breakthrough, and the frustration is further compounded. Instakills, laser beam accuracy. Too many players are fixated on you before you ever see each other. Minimap accuracy is not sufficient enough to know precisely where someone is in a heartbeat before rounding a corner. I've had enemies (the vast majority of whom are always low rank or console) clearly looking at me before they actually appear, and they aren't using any kind of scan or passive detection ability. Fire one shot and you're done.
Enemy players will beat you out with an SMG versus your AR even at range and after you fired first. Switch to an SMG and they'll instantly beat you out with an AR. Players are firing perfectly at people through dense smoke, which even IR cannot see through in this game to explain it. Dust, obstacles, nothing seems to interfere with their shots.
There's too much perfect accuracy, too much high KDR amongst very low ranked players for it to be entirely fair, whether its from the game imposing something or something third-party. I'll add as well that these players frequently jump to the top of a round, dominate it, and then disappear, which further reinforces suspicions.
@TheseusJason I forever have the issue of certain players homing in on me. Almost every round there are 3-4 (usually) who will be up at the top who will intercept or find you regardless of what flag you're attacking. If you get into a firefight with a group, there's is a massive chance this player will be in amongst them and WILL be the one to kill you. I've had some of these players instantly locate me in a random field where I was hidden. Doesn't matter on their rank either.
I don't even see it as a case of experience either. Sometimes I'll know where people like to hide or situate themselves, or I'll see some tracer fire coming from a particular place (frequently how I'd spot people from aircraft). But these people do this without these elements. They'll see you through smoke and dust.
This is how it is in non-crossplay gameplay, and they feel like bots/console players with regards to their accuracy and ability to tank massive damage.
When you have to use crossplay to get a game going, the overall experience gets worse, because then you're dealing with instant headshots from console players (last night I was killed in a heartbeat by console players three times, always with a headshot). You cannot even begin to fire at them before you're dead, and it suggests that all of their rounds are going smack on target. You can hear it sometimes when you get hit. Instead of a hit, a tiny gap, hit, tiny gap, hit, death etc, its just a staccato hit, hit, hit, hit, death. Most egregious if you're running perpendicular to them and you have something that will intermittently obstruct shots, like railings.
But its funny how much these players match bot capabilities. Sometimes bots will just annihilate you with one or two perfect shots regardless of movement or reaction, and that's exactly what these players feel like. I mean I still can't figure how I died instantly, while running, to a half second minigun burst from a Hind racing overhead from right to left, while ascending. The actual amount of time that gunner had to spot me, spool up, fire and put enough rounds in to actually kill me didn't add up with how quickly it happened. I've unloaded a Hind minigun on players before and even relatively stationary the TTK is not quick.
@Moab23how's your internet connection? Some of your insta-deaths could be due to it also. I personally don't have many (i.e. nothing out of the ordinary).
Re. crossplay-on: browsing the EA 'F1' game forum I see others complaining of odd events when playing across platforms. Seems Codemasters haven't cracked it either... There must be some inherent network issues when PC, Xbox and PS play together.
My only gripes currently with '2042' is really only the E.S.P. abilities of some players + grenades spam. I don't even mind the recoil and spread changes.