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Tornado does diver play. That being said, I think it is useless
Although, my favorite spawn death was spawning inside a tornado
According to former DICE General Manager Oskar Gabrielson, an entire team worked for 3 years building the tornado into BF2042. Personally, I think that time could have been better spent bringing back legacy features like a server browser and persistent lobbies.
- ATFGunr4 years agoLegend@OskooI_007 Amen brother
- RayD_O14 years agoHero@OskooI_007
1000% this. !- GrizzGolf4 years agoSeasoned Ace
I think its dumb at this point and all I do is avoid it
- kregora4 years agoSeasoned Ace@OskooI_007 But I guess they spend the 3 years to add a game element to Hazard Zone, and didn't spend the years to add a graphics effect to a Battlefield game mode.
- 4 years ago
@OskooI_007 wrote:According to former DICE General Manager Oskar Gabrielson, an entire team worked for 3 years building the tornado into BF2042.
And they wonder how they screwed up so monumentally...because you wasted 3 years of work from multiple teams on a minor element of the game that only happens in some maps, sometimes, and isn't even that freakin impressive from the user end. I'm sure on the technical/backend side there's all kind of impressive wizardry going on or something but like...we can't see any of that. So instead, we just see DICE bragging about wasting 3 years on what is a fairly forgettable "feature" in a game that could have better used all that time and effort on the rest of the game.
Seriously, the decision making within DICE continues to be extremely questionable and I'm wondering if studio/game leads just spend all day day-drinking and making decisions using a Jump to Conclusions(TM) mat.
- 4 years ago@OskooI_007 Wow looks like they fought the tornado until release and that's all they had time to do. And it's not even that great of a feature.
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