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What, you can get one hit in with flak and a good burst of whatever primary the driver's using before the jet's already in the stratosphere and any helo pilots are on the other side of the map camping out of bounds repairing?
Which all of this is so funny when you look at the fact it's coming from a guy who doesn't dare touch the ground, let alone a wildcat, because they only know how to spam click a heli in the spawn screen.
Do we want to go to the other heli-main argument when people complain about helicopter survivability and just say of "Oh--you wouldn't last three seconds in a heli. This takes so much skill to do, blah blah blah, infantry just suck." and turn it around on the heli pilots?
Which, sure--I'll admit; I'm being hypocritical saying that because I'm never touching those broken pieces of flying garbage ever and I'm not touching a wildcat either because it is so bad against said flying garbage. BUT *neither does any heli-main I ever see* (which, I can guarantee, includes you :D).
- 2 years ago
I'll say it once and I'll say it again. The wildcat should be able to fly and have ac5ive protection for 5 minutes. It should be able to teleport across the map.
D
- Man_iLoveFishing2 years agoSeasoned Ace
@Fr0stW0lvesYou dont need 4. Ah uses 2, so wildcat can use 2, beam with 30mm and when ah is close enough flaks come in use. Combining them its ez death. And again, you can have aps.
Edit: i've seen wildcat doing crazy damage in 1v1. Was it AH, nb or jet. If you are getting 2v1, then it's not our fault, your fault, nor vehicle powers. We play mostly in squads and have 1 jet, 1 AH and nb.
- Lady_One2 years agoNew Ace@Man_iLoveFishing Getting in an AH gunner seat requires little skill or knowledge and is basically a guaranteed killstreak as AH are aggressive. People are very likely to get in such a seat.
Getting in a wildcat gunner seat means you're using the HMG (skill, scary) or grenade launcher. The wildcat is likely playing very passively so you're not going to see much infantry, so people will avoid gunning for it as it's too boring. To even reach the flak, you need to swap seats (something which the average player will not do), then you need to actually know how flak works - a lot of people will just keep firing it at infantry as if it's the pre-nerf beast that dealt 40 damage ~7m through walls.
If wildcat flak did start working like it used to with that 40 damage through walls, in 2-4 weeks wildcats would start filling up more. But it does not. It's not a teamwork issue if the fundamental design of the gunner seats makes people want to play those seats more or less.
If vehicles encourage or discourage gunners, they should be designed around that. - Man_iLoveFishing2 years agoSeasoned Ace
@Lady_OneActually, you won't get it almost work at all if you don't be patient and learn to not over heat. That takes time and that gap might be big for many players to understand. And gunning relies a lot of pilots flying skills and decisions. What i mean is, it takes hundreds of hours to have games in AH to be actually lethal and survival.
So does wildcat, but i can agree, it is boring gameplay if stationary. Which leads to giving up. Same was for AH in beginning, it did underperform, didn't see much playes playing it (besides some of my mates that have playing AH since release and are mastered in it now and one of them was in the video of wildcat beaming him out that i posted in this thread.) Its just decision of a players dedication to take all these deaths and learning curves to slowly build "patterns" of dangers and survival. That's how we all do it. There are tools and gadgets that gives advantage for ground. (only thing that i see and the worst danger for the groundvehicles is the squirrel aka wingsuit with c5 appearing out of nowhere.) And unfortunately the wildcats we have been destroying are not aware. (Literally 95% of time). And most saddest part is, i can land behind them and rig them with c5. I can do that literally 7 times out of 10 matches. :/EDIT: If so, i can even stream anytime doing that.
- 2 years ago
@Man_iLoveFishingI know it only needs two, I’m just making banter because your argument never changes and it’s the same as every other heli-main on these forums (who anyways point out the wildcat can have four people) and that somehow makes it okay for wildcats to get demolished.
EDIT: Haha, I just watched that short you posted. THAT is what you call 'bs' shots??? and that's what you call "a lot of damage" for canisters? Bro you got your * handed to you on a silver platter by a guy with the smallest resemblance of skill with a M5 while you were going directly at them (minus the AI lol--they'll hit cracked shots anyways). Then the canister did like, what? 5 damage to kill in you the last clip since you were so low health. This is absurd what you guys call OvEpOweRed or BS on.
- Man_iLoveFishing2 years agoSeasoned Ace
@Fr0stW0lvesIf you don't understand video content, then i'm sorry. But i reffered 3rd clip. I just don't have original on my pc anymore. Canister can 2 shot me in this distance. But bs is that i get no damage sound indication. You are plainly even skipping bugs cause that's normal for you.
EDIT: Also, i've died thousands of times by just flying and polishing my skill at the best i can. You guys are here just smashing buttons for buffs even tho it's just even. AND i gave reference videos actually how quickly 30mm can lazer AH health down and birds (even tho bird is not the case here)
EDIT2: And when i got m5, before that my helo spun and i let my mouse go cause i though i died. That's why i proceeded diving cause i caught my mouse unevenly and couldn't concentrate on situation. :D
- 2 years ago@Man_iLoveFishing I understand the video's content perfectly and the game being bugged was not the reason you died. No. You had the option to fly away, the NB is ridiculously fast and your first instinct wasn't to recover from your supposed "dive" (which didn't even happen--you went straight up and recovered quicker than it happened since the game instantly corrected you) then decided, to go farm infantry by going straight at them. Then died... by an M5. No uneven mouse, just bad decisions.
As for what you referenced with the AH and NB, sure. The AH kill is about ~200m away and the guy doesn't go much to help his case except move and expose himself as a bigger target. Which I think it's also a unicorn moment in of itself as the 30mm can barely hit the broad side of a barn past that distance, let alone a helicopter. Though, were hitting so many more problems with the choppers with that video than just a wildcat. They've made them so maneuverable and fast that the hitboxes lag behind so much hence why they're even able to kill you in the NB. Which is aggravating to anyone shooting at helis when you dust half of your shots because the hitbox isn't where it should be.
Here's a video with a decent wildcat driver against a good AH pilot. At about 3:45, you can see--wildcat engages first and does their best to evade, but still gets mowed down since helis are easy to fly and hit rockets with (keep in mind that terrain for ground vehicles is a certain, invisible walls for helis are not). Which, I don't know why they even decided to add CCIP, but I guess the infantry need farmed a bit more, but now helis have such a massive potential to become extraordinarily accurate. I mean, to make it fair at this point I think they should add velocity-based lead indicators for the wildcat. The next clip at 4:25 shows the problems with being an air vehicle vs a ground vehicle. The wildcat has to worry about so much more than just other air vehicles. Plus, even at 50-100m, the AH still doesn't get beamed as fast as you show (hence the unicorn moment).
https://www.youtube.com/watch?v=mVG0SImvfD4
Another thing to note is that there's only one person in the wildcat (that's capable of being competent AA) and one person in the AH. In most 1v1 scenarios the AH wins. - Man_iLoveFishing2 years agoSeasoned Ace
Bro. In my video he hit first shots more than 300m away. ~350. I stand still in position. Wildcat was 110m from me. First sign of helo was 210m and health bar dropped rapidly at 300 to 250m. Kill was about 200m away yes. :D
The video you showed. First things first. None of you even spotted air vehicles. And worst he didn't even spot for him self. And he engaged him with rockets. AH never used his flares. AH went behind cover. AH engaged him first with actual damage, cause he had flares and wildcat user wasted his potential damage output with seeker. Sorry, but in this video AH had upper hand. And he also ruined his visibility and was uneven terrain which cause him to miss 60% of shots. Look in slowmo. And now you are telling me that AH was op here? :/ WORST is, he pulled 3 rockets on him FROM same location, which gunner probably tagged him. So yeah, many redflags here.
This is the first hit wildcat did with 30mm. Ohnoes, your bar is half way already.
EDIT: Even your friend agrees in comments that flak and 30mm is the way. :/
EDIT2: Also in video that i posted, heli is wiggling which makes even harder to hit target that far away cause of bullet drops and delays. So, if AH would do straight dive, he wouldn't reach to 250m even.
EDIT3: And at 4mins clip. He practically had him, unlucky that tank got in the way. But guess what would've had helped? Flak shots, AH would be long dead. - 2 years ago
@Man_iLoveFishingWell that's a new one to add to the list of dumb stuff brought up for why the Wildcat loses fights... spotting doesn't magically grant you more damage. Guy sees the average WC vs AH fight and talks about red flags. Wow.
Which yes, you've just proved my point. In most scenarios the AH will have the upper hand. Then, if you watched it in slow motion, you'd also notice that the AH absolutely didn't use it's flares--even when it was locked onto and everything. The seeker literally decided to just not track..., which is extraordinarily funny because you can see it in your screenshot just flying off into the distance because it wanted the forbidden heat signature--then you say that he wasted potential. Which it wouldn't have changed the outcome of that fight at all anyways. That's not wasted potential lol. You're just complaining about bugs and now you've seen the same thing happen to a WC and you brushed it right off.
Then, you want to know why their health was instantly at 50%, because they got double whammied by a TOW (that does 50% damage--that the AH had TWO of off the bat) then by rockets. Even if the WC hit every bullet, it still wouldn't have saved him.
For the flak at 4m? It MAY have gotten him, but it really wouldn't have changed that outcome at all. The flak does a whopping 18 damage a shot with a second reload time, so in the two seconds he saw him for, he may have gotten an extra 36 damage in, which would leave the AH with ~>20 health. It wouldn't save him from a TOR, which was my other point about playing a ground vehicle vs an air vehicle. I don't know where you get this super inflated idea of how destructive the flak actually is and how it's this be-all end-all weapon when it comes to the WC's balance.
Then based upon everything you've said thusfar, why do WC players have to play like absolute scum in order to even attempt being on an even playing field with an AH? Did you miss everything @Lady_One has said about that? You guys always go "Oh--just use APS," or "Camp spawn and don't move the entire game because the terrain is going to mess you up when you do actually have to shoot something." Then complain when players resort to those tactics when it's the only better option they have.
Why do you have to camp a riverbed surrounded by APS with three-two people in the WC, and probably an extra person just to repair for exaggeration, to fight a single helicopter.EDIT: Which, placeable APS protecting vehicles was a problem in BF4, but you want to know HOW they balanced that especially considering that the AA's was a one seater? You had to play support WITHOUT a repair tool and there was no instant repair (you can maybe say that the Fire Extinguisher worked as one, but it was circumstance based and no-one ran it since there was the integrated APS). Which, the integrated APS had a huge delay and, since it couldn't instant repair, you could actually dwindle down vehicles health between APS charges or kill the driver if they got out to repair. Do you want to know what you don't need in 2042? A repair tool, because vehicles can just repair themselves. Do you want to know what you don't need to do in a vehicle in 2042? Play engineer or leave your vehicle--ever.... You guys have no-one to blame but yourselves when it comes to that. (I'll reference the instant repair and disabled vehicles + health decay later too, remember this for that.)
Especially when most 128 maps now have TWO AH and TWO jets, plus transports, when you're probably only going to get ONE WC. Maybe two on maps like Exposure, then most WC players don't even equip the 30/35 and just run AT kits. You can't even guarantee that a WC can be an AA, so two people picking AT kits can unintentionally and absolutely bone an entire team of 62 other people.
You've already said you only squad up with an AH , NB and jet or something like that, which alone can shut down an entire team. Three people, that's all it takes to ruin 64 other people's days. I don't know how much other BF titles you've played, but this has been a growing problem that's only gotten worse over the past few games. DICE bows to air assets the instant they complain about a single thing. Just like the jet afterburner nerf. Jets suddenly were dying because they couldn't just yeet themselves into the stratosphere at the first sign of trouble. WITHIN 24 HOURS, it was buffed substantially.
Just like when the WC was actually good at it's job, AH pilots complained so hard that they nerfed it vastly in the next update while buffing the AH a ton (mainly considering the gunner and the WC/flak damage nerf) without looking back at how the AH changes affected the WC. You guys were scared of LATVs for crying out loud, and now all of them are just an annoyance that you look at and blow up since they don't do nearly enough damage to discourage air vehicles from just shooting back at the LATV because the air vehicle will win the majority of times, regardless of other factors.
But wait! We're not done... don't forget about the WC gunner! If you actually watched it in slow-mo (and had a ground players game sense--which is obviously lacking, considering the things you're bringing up) the gunner has barrage missiles and NEVER fired them at the AH at any point. There was no "tagging" to be had.
Hell--adding onto all of this, we can even look at the Rorsch's history against vehicles to see this trend of DICE bowing to vehicle players. It did barely any damage (like 4 hit points a shot MAX). It was no threat, it rarely ever killed vehicles outright--no matter what DICE says about that. You only ever got a kill if you stole it from a teamate or dedicated ten minutes of your time focusing a single vehicle, but they--or someone else--would usually kill you at that point or they'd find a place to hide. It was an annoyance. That's all it was and that's all it ever should've been. Guess who all complained so hard that DICE nerfed it substantially, so it did a lot less damage "to assist in the destruction of vehicles instead of outright killing them."
But remember--these are vehicle players were talking about, that little amount of damage disrupted your auto repair (which vehicles shouldn't have in the first place, please DICE, bring back disabled vehicles and health decay!). Sooooo~ guess what the vehicle players did next? They cried so hard that DICE shadow nerfed it within a day or two for it to not do any damage to certain vehicles. Never said a word about it, but the infantry players noticed... they had to appease the whining vehicle players somehow. They cried so hard, they made DICE go against their own word about the purpose of the gun they designed. Most vehicle players didn't even bat an eye at how they destroyed it, because they could farm infantry in peace without being plinked away.
Which this was arguably an extremely good lockdown method against vehicles. The longer they stayed somewhere, the more damage they'd take and lo and behold, DICE removed it so vehicles can run rampant, undisturbed.
The same thing is happening and has happened to the Wildcat. - Man_iLoveFishing2 years agoSeasoned Ace
Yikes, wall of text. I'm gonna say one and last time since spotting and other weapons that are useful and not used is dumb stuff. Use gamesense. Wildcat is in good place + with all other antiair weapons and vehicles.
Edit: flak can reach well over 150m. And 18dmg per shot + 30mm lazering.
- 2 years ago
I'll remove the paragraphs if that'll make it easier for you to read it.
EDIT: Solved: Rorsch Shadow Nerf?
The solution on this has been spot on so far.
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