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It's a 20 year old franchise at this point, this seems embarrassing. I've owned every single game, expansion, etc and this feels like something a small indie team would be doing for an early access game.
@GamrGirlBathwatr wrote:
@Straatford87quick question, why did I have to pay $120 to then have to spend my time telling you how to make a BF game?
It's a 20 year old franchise at this point, this seems embarrassing. I've owned every single game, expansion, etc and this feels like something a small indie team would be doing for an early access game.
And the top-20 dramatic terrible design decisions that the vast majority of players have complained about in BF2042 have been consistently the same since the very first technical playtest until this very day! Its not like EA/DICE had no clue until just now this week when starting a (so far BROKEN) feedback loop.
Honestly sick and tired of the never ending tirade of bad excuses.
Wake up EA/DICE. You are killing yourself and this franchise.
You are standing at the very bottom of a deep pit already.
So stop digging it any deeper.
Just a couple of dedicated folks in the Cx team could trawl through the customer feedback across all channels and quickly triage them into relevant buckets for getting order and magnitude of them all. And this should in any case have been in place long before launch anyway, so no excuse of any sudden backlog...
Get to work and get it done.
Be serious.
Be honest.
Is that too much to ask?
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