3 years ago
Ticket Bleed
Ticket bleed is currently unfair. I've seen this happen multiple times where enemy teams hold one, that is ONE, more flag than us, and we bleed a hundred + tickets in no time at all. Yet when we cap ...
DICE did increase the ticket count for both 128p and 64p CQ on Flashpoint a couple days after the release which did help. But, its still not quite the same experience and the tickets bleed too fast even with a moderate disparity of 1 or 2 flags.
I think they should go one step futher and slightly decrease ticket bleed rate for this map as well. The main factor is that all the other maps usually have uncontested flags due to distance and multiflag capture. This map is almost never in this state and always bleeding at a fast rate.
A team that is up by 600 tickets can quickly lose just by holding 2 less flags. And vice versa. There isn't enough play time to make a recover. I wonder if DICE can't easily change the per-map bleed rate adjustment like they can with ticket count.
@DigitalHype I dunno what it is about the map, but there is a definite ticket bleed advantage in favour of the Russian team. Multiple matches playing as the U.S. team, and if we go below them, we cannot recover. Not once. On the Russian side, however, we were in the negative for flags for a huge stretch of time, and yet barely lost any tickets. We managed to still claw out a win. U.S. team went negative on flags for two minutes and it was basically game over.