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LS5_71's avatar
4 years ago

Time to remove the Helicopters?

Either remove the things or give us something to defend ourselves. The "AA Rocket" in the game is beyond laughable, the weapon won't lock on when a Helicopter is 50 feet away. When it does lock on the Heli simply deploys flares and you can't lock back on, even after flares are depleted. Meanwhile since you've been focused on the sky a squad has walked up behind you and are going to swipe your tag.

Even the Wildcat is basically useless against a Helicopter. The AA rocket locks on and then when fired takes off in a completely different direction. The 57mm cannon is more effective against a Heli than the AA rockets are. Just like BFV Dice has give the unskilled an avenue to rack up kills farming objectives, the proverbial shooting the fish in a barrel. They put a 10 foot circle around a flag and when the flag starts changing it's blood in the water for the KDR freaks. Don't even get me started on the Jets.

27 Replies

  • Daytonaflyer's avatar
    Daytonaflyer
    Seasoned Traveler
    4 years ago

    Is this a joke?  There are so many lock on missiles in this game, the helicopters are constantly running and hiding because they only get one flare at a time.  Literally every single player on the enemy team can have a lock on missile, plus they can have tanks with lock on missiles and attack helicopters with lock on missiles.  If anything, the helicopters need more flares because there are waaay too many lock on weapons in this game.  This is a Battlefield game, not Call of Duty.  Personally, I take helicopters out all the time with the recoilless M5, not even the lock on missile. If you want to run around shooting people on the ground and never have to learn any skill or strategy other than run and gun, then go play Call of Duty.That's what the game is good for.

  • Flavin913's avatar
    Flavin913
    Seasoned Ace
    4 years ago
    @SirBobdk Lol that 135-0 game by silk I'm pretty sure he had a 4 stack, and they were repairing the chopper.

    If you have a 4 stack. No chopper has a chance with AA launchers or a solar. Yall are crazy!!!!

    The maps do have to many vehicles on them though. I'd probably tone down the Bolte and little birds a bit on each map numbers wise
  • Arfan76's avatar
    Arfan76
    4 years ago
    @Daytonaflyer This is exactly what I think. Literally, everytime sitting 30 seconds of jumping into a chopper, I get a lock on from somewhere.

    Just seems like everytime someone has a problem with a vehicle on this game and they aren't that good enough to counter the vehicle, they want it nerfed. They might as well ask for a nerf on the main tank gun since it kills with one shot. It's ridiculous.

  • @JOGAGATYA wrote:
    @LS5_71Have you tried to fly one? You have to be a really good pilot to stay alive more than 1-2 minutes. I would like to fly more but can’t. Everyone shoots me down easily.

    I agree with this..  I'm not the best pilot so don't last long. Skilled pilots can wipe out swaths of infantry and do so repeatedly without being shot down.

  • @LS5_71 The problem isn't the helicopters per say. Honestly when it comes to balance they could use some reduction to their durability but outside of that id say they are in a good place.

    The problem in my opinion is twofold. How many choppers are available on the map, and the available counters to them. Right now we have a major imbalance in vehicle spawn tokens. You have the Attack group (Attack Helicopter / Jets) and the Transport group (Nightbird/ Transport vics). This is where the hiccup starts.

    The Nightbird is not a transport vehicle, it is an attack chopper and should be categorized as such. Players should have to pick between the either using the apache or the nightbird. By doing this, you would reduce the number of choppers on the map which would be less oppressive to the infantry.

    Example:

    In a bot match on the Hourglass I have 3 tokens for Air. 2 for attack and 1 for transport. This means I can have 3 choppers in the sky which is maximum anti-infantry. If we changed the token system to "jets" "helicopters" and "transport". Then put nightbird and attack helicopters in one section and disperse the tokens. Then we have 1 jet, 1 chopper, and 1 Transport. So basically one chopper either nightbird or attack heli would be on the map at any given time. This is much more manageable for the infantry.

    The final issue is the lack of available counters to the choppers. Their Anti Air missiles makes them a threat to jet fighters (there natural counter) who cannot engage choppers enough. The fact is a chopper can "skybox" by raising to high altitude and force jets to engage them from below (which is usually suicide).

    As for the stinger missiles the infantry has. I feel like they should deal significant damage to nightbirds, apache's, and jets. Given how hard it is to lock and attack them. I rarely get locked by infantry as a jet, but when I do I can flare it. On the even rarer occasions where I do get hit. It should hurt me bad.

    I get your frustrations though, I primarily pilot a jet so I target choppers so they are not harassing ground troops.

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