3 years ago
Transport Nerf Talk
EA / Dice, I'm probably in the minority here (in fact I'm fairly certain) but one of my favorite things to do in the game is to fly the transports. The Super-Hind and Condor specifically. I'm extreme...
So are you telling me that the enemy armor you're hunting down is "completely helpless"? They can't activate APS? They don't have weapon systems for fighting helicopters? They got have their own crews that can either use the onboard weapon systems meant for dealing with you in the sky and the ones that don't can't hop out and shoot a javelin or M5 at you while the tank is also shooting at you? Help me understand what I'm missing here
Tanks and even AA have dead zones above them. I can kill an AA or a tank or MAV and anything on the ground in a stealth or littlebird almost no problem. It's not even that hard.
I agree with the author, DICE needs to stop with a nerf of vehicles in relation to the infantry. Better let them aim at the balance of ground and air vehicles, there is something to do there. For example, active missiles from Jet are not properly dropped. Too much damage from the AGM, she is not worthy of such an evil because she is not difficult to use. Why Jet needs 3 hits with unguided ZUNI missiles when 2x is enough for a stealth helicopter and NightBerd, they probably forgot about Jet when they nerfed damage to medium helicopters.