3 years ago
Transport Nerf Talk
EA / Dice, I'm probably in the minority here (in fact I'm fairly certain) but one of my favorite things to do in the game is to fly the transports. The Super-Hind and Condor specifically. I'm extreme...
It depends. I'm super aggressive and fly in a way that I haven't seen many people fly (particularly Hind). By about halfway through a match the enemy is going to gonna get tired of me and the resistance becomes really thick. If I have an engineer yeah admittedly I can go 100 plus no death or what I refer to as a "legendary run". But with the addition of sooo many things that can kill or collectively contribute to killing hinds and condors (Lis, railgun, railtank, hacks, jav's, Crawford gun, LATV with cannon, Wildcat and they list goes on and on), my average has gone down to maybe around 60-70 assists and maybe a death mixed in
@Tank2042Manno I wouldn't say that at all because I don't "only play of offense". (I primarily play Breakthrough). So when I'm in defense I'm dealing with them just like you. I just LIKE dealing with them.
Perhaps it's because I spend so much time piloting but I'm able to figure out a pilots weakness (okay is he scared a pops flares at the beginning of a hack, does he run upon the first sign of damage or does he stay in for a while, when he runs where does he typically go, does he have a dedicated engineer)? I'm gathering Intel from the start of the round and figuring out how to kill him. It's what I focus on.
Some of this stuff just sounds like you guys want the easiest path just handed to you with no challenge...smh
Dice is warming up the nerf bat (and they should)be on hind...condor is meh, it isnt really a problem most of the time.
As for MAV, i have seen those things hunt MBT (i dont use vehicles so i just eatch those exchanges out of interest) so that probably needs looked at as well