@DametheFame I don't 100% agree with everything. Yes, the flying tanks are fun BUT that meme in of itself is an issue. I don't think just reducing the health and nerfing the firepower (even further) is the answer. And in fact I think that's an AWFUL "fix". All it's going to do is make them a flying deathtrap for the passengers while also failing at it's mission to act as a "transport". IMO, what they should do is lift the spawn cap, just like they did with the CAV. Which I actually had been begging them to do on the flyings tanks and the MAV for months. So yea, lift the cap on the flying tanks and then completely remove the nose gun AND lower it's health by 1 RPG. That way the pilot will fly more careful and focus less on assaulting positions and instead focus on transporting players around the map. Just like DICE originally intended. The goal should be to keep the Hind/Condor fun to fly while still being useful. Yet not over bearing and too tanky. The ground units can definitely kill it if it took 2 shots instead of 3. They need to keep in mind that the TOR exists. I'll laugh my * off if they drop the nerf on the "transports" and my TOR with the maul can 1 shot the Hind and Condor. All of this is a pointless discussion TBH. DICE don't pay attention to us. They do what the data tells them.