Forum Discussion
I think you describe the situation very well! Thank you. This is how most people feel on 128 player games.
The good news is that on last GEN versions playing the PS4 version on my PS5 feels normal.
So why is that? Is it because of the cross play between different systems? Is it the different tick rate of the servers between the versions? Can someone explain? I would like the last GEN versions performance on the new GEN version. Can we settle this somehow once and for all? Is it because of crossplay or other technical issues? How is it that the last GEN version plays so nicely? How can they not get the game to play the same on new gen consoles/PC ?
The most noticeable difference playing on the PlayStation 5 and loading up the PlayStation 4 version is that it takes the same amount of time to kill someone and to get killed. Same amount of bullets from the same kind of weapon. This is what we want ideally.
Gamers who only played the 128 player version have no idea how much better this game is on last gen versions.
- cso77772 years agoSeasoned Ace
This has been an issue for some time in BF-games, BFV has this problem as well (the "TTD-bug").
2042 is even worse than BFV, it has a lower tick-rate, which seems to increase the problem.
At the moment S5 has issues with hit-reg and the "shooter-experience" in BF2042 is really bad now. The game becomes infuriating to play.
People talk about getting an CQC-infantry-only map, while I'm all for that, I think the 'netcode' issues could make it an awful experience.
- OskooI_0072 years agoLegend
We've been asking DICE to fix the ttd issue since BFV. Battle(non)sense did an in-depth YouTube video explaining how ping time fluctuations cause 'super bullets'.
Unfortunately DICE doesn't seem to have the tech to fix the ttd issue.
- cso77772 years agoSeasoned Ace@JOGAGATYA I play on PC with crossplay on.
I play mostly 64 player-modes (when they are available), but when I play 128 player maps, it feels the same as playing with 64 players.
You get instakilled, killed behind cover etc, no matter what amount of players are in the server. This seems like a Frostbite issue.
The "netcode" is just bad in general. - HJ_Spacewar2 years agoRising Adventurer@JOGAGATYA This is my exact same opinion. I just recently went back to the PS4 version on my PS5 and it is so much better. Feels way more like what I expect out of a battlefield game. The hit detection and aiming feels better. There are rarely any instadeaths or getting killed behind cover.
I'm not sure what's wrong with the next gen version but I probably won't go back until something changes. I never noticed a huge difference between 128 and 64 on PS5. No telling what the issue might be.- JOGAGATYA2 years agoSeasoned Ace
@HJ_SpacewarOn PS5 it does not matter if you play 128 or 64. You actually have to play the PS4 version on your PS5 to play properly. (No insta deaths and no kills behind cover etc)
PC players do not have access to this better version of battlefield. Sorry. Fact.
which begs the question: if it can be done on last gen, why it can not be done on new gen??????
- HJ_Spacewar2 years agoRising Adventurer@JOGAGATYA Agreed. I really didn't expect such a difference but it just plays better. Its a shame because I would love to play with the better graphics etc of the Ps5 version.
Maybe it has something to do with crossplay between pc and consoles or maybe they just don't have it optimized very well for next gen/pc.