Forum Discussion
I think you describe the situation very well! Thank you. This is how most people feel on 128 player games.
The good news is that on last GEN versions playing the PS4 version on my PS5 feels normal.
So why is that? Is it because of the cross play between different systems? Is it the different tick rate of the servers between the versions? Can someone explain? I would like the last GEN versions performance on the new GEN version. Can we settle this somehow once and for all? Is it because of crossplay or other technical issues? How is it that the last GEN version plays so nicely? How can they not get the game to play the same on new gen consoles/PC ?
The most noticeable difference playing on the PlayStation 5 and loading up the PlayStation 4 version is that it takes the same amount of time to kill someone and to get killed. Same amount of bullets from the same kind of weapon. This is what we want ideally.
Gamers who only played the 128 player version have no idea how much better this game is on last gen versions.
I play mostly 64 player-modes (when they are available), but when I play 128 player maps, it feels the same as playing with 64 players.
You get instakilled, killed behind cover etc, no matter what amount of players are in the server. This seems like a Frostbite issue.
The "netcode" is just bad in general.