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I stopped clipping the TV missile flying past my heli and then somehow hitting me about half a second later. It happens every time I play now, my best guesses:
1. Massive de-sync issues.
2. Dice buffed TV missile hit box beyond the actual size of the air vehicles.
3. TV missile explosion sphere buffed massively and just getting unlucky as it explodes after passing the heli
4. 150ms player shoots TV missle, 40ms player in heli gets time nudged into oblivion get hit when actually itmissed, just like you see when a high ping player shoots a low ping player around a corner, per screen shot below with a 160ms player shooting my 40ms character 15 feet around a corner:
Speaking of Time Nudge, I just watch a pro apex player on Twitch play with 155ms on a non-continental server, and then tell his 5,000 views how easy it was to shoot players around corners running high ping against low ping players...a feature of the net code...
To game developers today, fair online gameplay is destroying the reality of low ping players to allow high ping players to compete. That is why it is best to avoid high ALAT servers if you like base reality when online gaming, and not being time nudged into impossible situations when running a low 40ms ping. High ping players win by design, so I personally avoid high ping players at all costs by backing out of higher ALAT servers. Works great....
- ATFGunr3 years agoLegend@DeepSixxxx So how do we know if a servers is high ALAT, aside from starting and seeing the play of the game?
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