@Man_iLoveFishing wrote:
@RaginSamif someone goes 100:1 with helo is not balances fault, it's your team. Remember, both sides have almost same vehicles and same infantry player choices. There are games when you can't simply enter the field due to spam of all sorts of rockets, tell me how's that fun for air? It's a bit silly that one wants to be equal against mass destruction vehicle with a lockon that can be everywhere and anytime. And wait, you can, use Liss which is skill based.
We get it, you probably main the Nightbird or whatever.
I can have a great game with a Tank or as an Infantry player, but I’m never going to go 100-1 in a normal AOW round. These pilots were doing it consistently every single round! That is a balancing issue, no way around it.
It’s not fair if one team gets all the “pro” pilots while the other gets a team full of infantry mains.
Helicopters have way too many advantages that aren’t grounded in any semblance of reality. Air vehicles are very fragile in real life, but in 2042 the Condor and Hind are literal tanks. They can go wherever they want, they have a get out of jail free card, they can transport infantry, they have a lot of lethality, and can be repaired within.
Again, the game is NOT Battle Helicopters, it’s Battlefield. Vehicles are an integral part of the game, but they most definitely aren’t supposed to be everything.