Forum Discussion
One of the real problems I have been having is trying to actually get a class to do what it is supposed to do.
My old combo was using the COMPLETLY NERFED NTW-50 and going vehicle hunting, well now I cant do that. Not only does the NTW-50 not work the original way it was intended but you have to select having ammo for your main weapon, which is only like 20 bullets, and having a gadget launcher for vehicles, or having ammo for the main gun and no launcher.
if the NTW-50 is supposed to be anti-material, why can I not get more ammo than 20 rounds? especially when it takes 12-16 shots on target to actually kill a vehicle because of the repair modes on them. it makes the NTW-50 basically useless! you cant kill a vehicle with the ammo you have without the vehicle being able to heal or you dying basically ever.
if you can tell me what class is supposed to attack vehicles maybe that would help but there should be a class that can at least help more with the vehicles.
- DPsx73 years agoNot applicable
I'll keep putting in votes that the patch was bad and we need to go back to the original vision for the game. Enough people liked it that it could exist, and anyone that didn't can still go back to the previous games. Changes need to happen for games to evolve. Weapon/tool restrictions are like old RPG's that made you go to an inn to save. There are better ways now.
And if the classes don't go, just get rid of the restrictions.
- Raajakaarti_Tero3 years agoSeasoned Vanguard
@DPsx7 wrote:I'll keep putting in votes that the patch was bad and we need to go back to the original vision for the game. Enough people liked it that it could exist, and anyone that didn't can still go back to the previous games. Changes need to happen for games to evolve. Weapon/tool restrictions are like old RPG's that made you go to an inn to save. There are better ways now.
And if the classes don't go, just get rid of the restrictions.
They could effectively restrict, build structure and balance/give sense of orderliness to the gameplay by having some sort loadout's strength measuring based on equipment value: unit cost and effectiveness while giving players limited numbers of those loadout points which gives access to different equipment. Building your own class and premade icon based on loadout; representing your own personal playstyle on the field.
Having complete freedom made everyone be prepared to engage with vehicles without any downsides.
I personally though appreciate developers trying new things. I hope next game won't have same old four class system we have had over years or specialists. Either more classes with nicher roles covering every aspect of gameplay and synergies or system with loadout points I suggested earlier where we can by ourself cover those aspects and build own synergy systems with tools available. 🤔