Forum Discussion
I'll keep putting in votes that the patch was bad and we need to go back to the original vision for the game. Enough people liked it that it could exist, and anyone that didn't can still go back to the previous games. Changes need to happen for games to evolve. Weapon/tool restrictions are like old RPG's that made you go to an inn to save. There are better ways now.
And if the classes don't go, just get rid of the restrictions.
@DPsx7 wrote:I'll keep putting in votes that the patch was bad and we need to go back to the original vision for the game. Enough people liked it that it could exist, and anyone that didn't can still go back to the previous games. Changes need to happen for games to evolve. Weapon/tool restrictions are like old RPG's that made you go to an inn to save. There are better ways now.
And if the classes don't go, just get rid of the restrictions.
They could effectively restrict, build structure and balance/give sense of orderliness to the gameplay by having some sort loadout's strength measuring based on equipment value: unit cost and effectiveness while giving players limited numbers of those loadout points which gives access to different equipment. Building your own class and premade icon based on loadout; representing your own personal playstyle on the field.
Having complete freedom made everyone be prepared to engage with vehicles without any downsides.
I personally though appreciate developers trying new things. I hope next game won't have same old four class system we have had over years or specialists. Either more classes with nicher roles covering every aspect of gameplay and synergies or system with loadout points I suggested earlier where we can by ourself cover those aspects and build own synergy systems with tools available. 🤔