Forum Discussion
RMEChief
3 years agoLegend
@Straatford87 wrote:Hey everyone,We'd like to hear your feedback on several gameplay elements now that Update 3.2 is available for play.Today we'll focus on Gadgets.
- What do you like?
- What do you dislike?
- Anything you'd like to see changed?
Drop your comments below.
What do you like?
- Having an extra gadget due to the class gadget is handy, especially for Engineers.
- Assault still has access to C5 (I know others dislike this, and probably should be Engy only, but it is fun)
- That the gadgets are class restricted
What do you dislike?
- Prox Sensor as a gadget AND only for Recon (make it a throwable again, give to Recon and Assault)
- Lis locked out of most of the Engineer gadgets (HINT: just give her a shared cooldown with other shoulder-fired weapons)
- Med Pen limited to one (Recommendation: give it a 30-sec cooldown instead)
- Spawn Beacon limited spawns (destroy it based on time, now spawns, ie. 2 minutes)
Anything you'd like to see changed?
- Make Prox Sensor a throwable again, give to Assault and Recon
- Give Lis access to all Engineer gadgets, but make the shoulder-fired weapons share a cooldown with her G-84
- Change Med Pen to a cooldown-based gadget, versus a one-time use one (30 seconds? 1 minute?)
- Change Spawn Beacon to self-destruct in 2 minutes in instead of 4 spawns, or something along those lines.
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