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@Psubond You say that Assault contributes nothing to the team while asking for Rao to become a self-sufficient class that contributes nothing to the team. You want him to be in a solo class that requires no help or contributes anything
@UP_LordPlumber wrote:@PsubondYou say that Assault contributes nothing to the team while asking for Rao to become a self-sufficient class that contributes nothing to the team. You want him to be in a solo class that requires no help or contributes anything
how long do you think 3 missiles last? and how well does that hack work on a mav when it is full and rolls up on an objective (hint pretty well because it lets others use c5 without getting nailed with flak cannon and allows others to lock onto the vehicle)? or when the condor/hind hover over an objective. Rao contributes by stopping the transports from sitting on an objective and allows others to lock onto them aka contributes to the team. what does assault bring?
- UP_LordPlumber3 years agoSeasoned Ace@Psubond So Rao contributes by allowing others to lock onto transports, therefore, preventing it from camping the objectives. How does putting Rao into engineer changes things? Rao is already good enough when it comes to "Team contribution"
- Psubond3 years agoLegend
@UP_LordPlumber wrote:
@PsubondSo Rao contributes by allowing others to lock onto transports, therefore, preventing it from camping the objectives. How does putting Rao into engineer changes things? Rao is already good enough when it comes to "Team contribution"EDIT: oooh, i see the issue here, you fly the stealth a lot and you want to protect it (checked your tracker page)
negative. two separate issues.
stealth helos are broken and the only one who can chase them off and provide a credible threat is rao. two separate issues. there is no reason for a stealth to hide when hacked if he pops flares because he will have a firewall and can just kill rao while the firewall is up with cannons then go back into stealth mode when cooldown is reset.
there has to be a REASON for the stealth to need to run. no one can see that the helo is hacked and designated unless they have a missile in hand and even if they do then many times there isn't enough time to engage the helo before flares are up again.
oh, and before you go there, hitting a stealth with lis is blind luck unless the helo is just hovering and doesn't jink when the missile is coming in
- 3 years ago
What do I like -
Gadget being restricted to classes, extra gadget due to the changes, repair tool for engineer, defib for support (although this was already as it was prepatch), med pen works well, increased damage from rocket launchers, most of the gadgets make sense for the available classes. Very big thumbs up to the changes in general.
what do I dislike -
Boris and Crawford need their specialist gadgets to be buffed somewhat, maybe make Boris's turret target enemies quicker, and make Crawford's gun emplacement more accurate and harder to be shot when behind the shield.
I'd prefer prox sensor to be a throwable, possibly available to more classes, but if it is made available to more classes, provide a buff to recon - ie they can carry 3 prox sensors.
What would I like to see changed -
More gadgets - I made a list with a few suggestions in another thread.
Some ability to get ammo / gadget ammo when you are far away from support players - ie air drop ammo cache from vehicle call in menu (delays calling in other things, same as how calling in the ranger works).
Also some unlocks for vehicles - ie LATV, MAV, EBLC RAM, Wildcat, (possibly also the air transports) to drop ammo boxes / loadout crate - best if this is in a seat that doesn't have a second weapon available to use and not taking up a weapon / gadget slot in a seat with much better options.
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