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@UP_LordPlumber wrote:
@PsubondSo Rao contributes by allowing others to lock onto transports, therefore, preventing it from camping the objectives. How does putting Rao into engineer changes things? Rao is already good enough when it comes to "Team contribution"
EDIT: oooh, i see the issue here, you fly the stealth a lot and you want to protect it (checked your tracker page)
negative. two separate issues.
stealth helos are broken and the only one who can chase them off and provide a credible threat is rao. two separate issues. there is no reason for a stealth to hide when hacked if he pops flares because he will have a firewall and can just kill rao while the firewall is up with cannons then go back into stealth mode when cooldown is reset.
there has to be a REASON for the stealth to need to run. no one can see that the helo is hacked and designated unless they have a missile in hand and even if they do then many times there isn't enough time to engage the helo before flares are up again.
oh, and before you go there, hitting a stealth with lis is blind luck unless the helo is just hovering and doesn't jink when the missile is coming in
@Psubond
"You fly stealth a lot"
I have almost 50k total kills, of them 3k kills in both stealth helis combined. Only one of them is Tier 1.
You call that "a lot"?
Also, quick FYI - I'm the first person to call out how overpowered BS those helis are. I've said it countless times that even without experiecne I was able to go on a perfect 60 and 70/0 games. That doesn't mean you have to buff rao into a monster. You're forgetting that actual attack helis are mediocre at best.
You're failing to see the bigger picture. Instead of buffing Rao, Dice had to precisely nerf problematic vehicles. If you buff Rao, all other vehicles get f*cked even harder than they are right now.
There are a ton of easy ways to nerf stealth heli. Reduce bomb damage / count. Remove stealth when using any kind of weapons, bombs or other. Make switching between stealth / attach mode longer than 2 seconds. Or make stealth last a certain amount of time before it goes on cooldown
- Psubond3 years agoLegend@UP_LordPlumber if you want to avoid other aircraft getting caught up in the fix, then see my post on the 3.2 vehicles thread
- 3 years ago
You guys looking into how ridiculous the Lis missile is currently? The 600m range is longer than some maps and with the turn rate increase you might have to dodge one missile up to 3 times. I know console players aren’t used to missing with aim assist and lock weapons but this change is actually unbelievable. The desync is still terrible and I can’t believe you guys made it stronger before fixing this first. Oh and the 150 m/s boosted speed is faster than the jet with full afterburner flying downwards.
Also Rao should not get a free SOFLAM with his hacks. I think preventing any vehicle from playing the game for 10 seconds for simply existing is enough.
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