@Straatford87 Camping in tanks in your teams out of bounds has become a big problem, especially with breakthrough.
One of the big contributors to this is the effectiveness of the Irish APS system against javelins, lis missiles, agms, etc.
I would like to see the APS system made unavailable while you're in your own team's spawn zone/out of bounds area.
And consider reducing the range of the APS so that it's not able to protect a whole tank from any incoming fire. I'm not sure of the behind the scenes mechanics either, but it would be interesting if the speed of the projectile affected how effective the APS was able to destroy it. So grenades are 100% since they are hand thrown.
But an AGM missile from a jet is so fast that it only catches them 30% of the time, for example. Maybe this isn't possible and is an engineering nightmare but I think it's a fun and realistic possibility.
Even the huge anti air defense systems they deploy on bases against rocket attacks aren't 100% in real life.