Forum Discussion
- Rework Lizes TV missle entirely. it is beyond broken and should NOT be in the game especailly regarding tanks. now since APS was added to them there is at least a semblence of counterplay to it, yet the sheer amount of them makes it at best frustrating to play against and at worst impossible to play in ground vehicles. same goes for choppers who get one shot killed by it, that is simply not fair play. if you need to watch a video of the opressive nature of the gadget check out AshBF streaming just as an example of how much dung gets thrown around
- 1 as an idea for reworking her launcher: give her a smart launcher, it can both dumb fire or lock onto targets, make it as fast as the M5, but deal half DMG if used with the lock on instead of dumbfire.
- Rao made the SOFLAM obsolete simple as that. his hacking should not disable countermeasures but be limited to the weapon systems. as a trade off it could either last a bit longer then or get a slight range increase
- Transport vehicles in this game are everything but transports. Both the Condor/Hind are essentially flying tanks and i do not know if the playerbase hasn't realized it yet but put two crawfords in that thing and i would be suprised if it could even be destroyed anymore. faster repair speed if HP is below 25% and double that? yeah seems like that slipped past whoever is in charge of balance! remove any and all explosive weapon stations and options from the Hind, no more 40mm grenade lanchers opressing any soldier at random who is unfortunate enough to not have spawned into a vehicle, no more 50mm because that has been proven to have been not very balanced no matter how many times DICE has decicded to "rebalance" that thing.
- 2 as an idea for reworking the transport choppers: increase the seating options to at least 10 but make them unable to repair from the inside or use any weapons its a transport fro crying out loud not a flying deathmachine that feeds on anyone unfortunate enough not to have spawned in a tank. instead of the explosive weapon options in Passenger slot 2 just add a heavy MG with an EMP launcher like the stealth choppers have, you may keep the 2 mini-guns in slot 3 and 4 and the spotter. if you really want to use it for Drop Zone insertion give the pilot an option to deploy smoke in a 360° radius around it to cover players disembarking. you know teamplay and all
- The MAV needs the same treatment as the Condor/HIND. remove splash DMG oriented weapon options especially but not limited to the 50mm cannon, the 60mm Mortar, 40mm Volley pod, kinetic grenades or the barrage missle.you may keep weapon pod 2 as is to give it some versatility. weapon pod 3 can keep the kannister shot but reduce its effective range or 1-hit-kill to very close around it 15m maximum! increase its seats to 10 as well give teh driver again more smoke to deploy around players disembarking. and take the team becon from the RAM and give it to the MAV....
- the Rail gun Tank needs rehauling as well. either have it have insane drag beyond 100m i.E the projectile looses much more speed faster thus makes long shots more difficult. especially regarding the 1-hit-kills towards choppers. (don't get me wrong i had my fun reading some of the replies regarding it from peole but its time to adress it for the sake of balance) also tanks do not need 4 seats, reduce it back to two and have the machine gunner and the driver again like in BF3/4... its not like seat 4 was ever used much to begin with and seat 3 is only used for again splash DMG farming of infantry... tanks main job is on the frontlines with inf support engaging other tanks and infantry if time is available nto sitting in the backline cosplaying as Bob Lee Swagger with HE shells.... increase the acceleration and deceleration so they handle closer to how they did in BF4 but DO NOT INTRODUCE THERMALS TO VEHICLES!
- the RAM can stay as is but rebalance the howitzers splash DMG, but again remove the grenade launcher form the secondary gun slot its just annoying to have that car plow around teh map and then get killed by grenades you can do absolutely nothing against.
- Bolte Hovercraft and LATV can also stay as they are, heck i wouldn't even mind the LATV and Hovercraft keeping the grenade launcher but maybe increase the Hovercrafts seating to 6 and have it as a more transport focused vehicle as well...
What do I like -
The change to classes and change to the damage done by rockets means vehicles are more fearsome to general infantry but more vulnerable to engineers - this is very good.
No longer being shot at by 10 rockets at once which each do a small amount of damage.
Turret speed increases seem to be good in general now.
Weapons / gadgets for more than two seats - ie the MAV, tanks and so forth. In previous games only a couple of vehicles had weapons and gadgets for the third and fourth seat.
In BF2042 the players in 3rd, 4th, 5th seat and so on have weapons and gadgets available - this has been the case since BF2042 came out, but its one of the best inclusions especially with 128 players.
What do I dislike -
Jets can bounce off so much stuff before exploding.
So many vehicles in the Nopats category - I wish there were more vehicles to differentiate US / RU.
No water vehicles apart from on portal maps - some of the existing maps could easily have RIB and jetskis implemented, especially for getting to flags at the start of the map.
No specific anti tank / bomber aircraft - ie A10 / SU25 in previous games.
I wish there was a transport vehicle other than the LCAA and LTAV4 which was slower but provided more protection - ie the MRAP / SPM-3 or HMMWV / Vodnik. These could also have unlocks differentiate from the other transports - like an AA missile turret. I know we already have the EBLC RAM, but I'm think of less of an attack / scout armoured vehicle, and more of just a general transport vehicle that you aren't a sitting duck in (in the transport rather than armoured vehicle category).
I wish the Wildcat gun had a higher max firing angle - I know this has to be balanced so air vehicles aren't totally dominated.
I find the kinetic grenade pods sometimes work like a treat and at other times just don't work.
There needs to be more infantry Anti-air weapons / gadgets, preferably things that other classes can use or the engineer can deploy and other classes can then use - AA mines, deployable AA manpad, grenade launcher AA proximity round, AA proximity for unguided rocket launcher - ie AA version of Recoilless M5 (engi only).
What I would change -
Add more vehicle types
Add some more unlockables such as -
-togglable IR / thermal sight (set up not to take up weapon / gadget slot)
-reactive armour
-ammo box / loadout crate / medic drops for transport vehicles
-something like a soflam for the 2nd seat in the Nightbird,
-More unlocks for gunner seats secondary weapon - wire guided missile option for gunner seats Apache / KA-52,
-Mine layer
I know this will never happen but I wish a fast roping ability was added to transport helicopters (including portal ones), I've wanted fast roping from helicopters in Battlefield since the initial BF2 trailer. It would be basically pointless given the parachutes, but if there was an option to turn off parachutes in portal / select which classes & pilots get them then this would be awesome for setting up more milsim style servers.
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