RayD_O1
3 years agoHero
Update 3.2 Feedback
So the update is currently downloading (5.59Gb on PC) lets hear everyone's thoughts / feedback after you have played a few rounds.
Probably too early to ask for any substantive feedback yet as I think things will have to shake out a little first, but LOL @ these forums right now.
@Ironhead841 wrote:Probably too early to ask for any substantive feedback yet as I think things will have to shake out a little first, but LOL @ these forums right now.
Indeed, it will take some time to be able to give more constructive feedback based on experience, but it's interesting to gather players initial feedback, good and bad.
Who is your go to specialist now. ?
I'm still experimenting the new map and new patch, but one big downside of this update is restriction on ammo crate... Can't supply my squad, now dependant on frags and small ammo packs to resupply...
Even worse, the ammo crate is restricted to Support Class... Support class where we can pick Angel (who's already a walking ammo crate). It's redundant for Support and I can heavily feel the loss on other classes : I hope this point is going to be revewied soon !
Another point : no more customisable loadout but we're incited to pick specific weapons when playing specific classes (new bonuses)... Sadly, 4 classes in the game, each with a different kind of "preferred weapon" => that leaves a lot of weapons out of our scope...
I'll need a couple more hours to test and get a properfeedback : see you in game !
@Ironcastl Ah, don't worry. I'm sure the vocal bunch who wanted all of these classes will be playing the game non-stop so we'll have lots of full rounds to experience it.
/sarcasm
@Ironcastl @EA_Leeuw Same but overall I think this “Class System” seems fine it add game readability and bit of balance but there’s going to be some tweaking like:
* Move the ammo crate in the Assault class (basically like how Bad Company 2 Assault works)
* This might be controversial but remove the C5 and Armor plate in the Assault
* For the Recon, I think adding DMR in their weapon proficiency would a good addition since some Recon Specialists doesn’t benefit the proficiency due to their gadget like Paik
* Idk if this is a good idea but switch Dozer and Falck class basically make Falck an a assault while Dozer as a support this will benefit Falck since she can use ammo crate while healing at the same time if she’s in the Assault while for Dozer, he can be a support tank using his shield for pushing while supporting his teammates through healing
Overall I think this update is nice addition to the game and going to the right direction since it brings game readability and balance but it isn’t perfect of course that why it needs tweaking
I don't know yet, but probably still gonna be Falck or Angel same as before the patch.
Did they went ahead with the horrid idea of nerfing the ads speed of guns with drum mags?
So far so good; The Javelin is super fun to use - Haven't noticed a huge boost in teamplay stuff but we also just got the weekly reset so most players could be focusing on the Battlepass stuff for now.
I don't like the changes to the AR grenade launchers - Needing to HOLD the button to swap out is really messing with my muscle memory
@TTZ_Dipsy wrote:So far so good; The Javelin is super fun to use - Haven't noticed a huge boost in teamplay stuff but we also just got the weekly reset so most players could be focusing on the Battlepass stuff for now.
I don't like the changes to the AR grenade launchers - Needing to HOLD the button to swap out is really messing with my muscle memory
what do you mean hold the button to swap out? (still at work haven't played yet)
Actually feels like you are playing a Battlefield game, classes and especially the icons on the Battlefield make such an insane difference. Plus like you added legacy features to scoreboard easy to tell how many are alive both friendly and enemy nice