RayD_O1
3 years agoHero
Update 3.2 Feedback
So the update is currently downloading (5.59Gb on PC) lets hear everyone's thoughts / feedback after you have played a few rounds.
So the update is currently downloading (5.59Gb on PC) lets hear everyone's thoughts / feedback after you have played a few rounds.
So far so good; The Javelin is super fun to use - Haven't noticed a huge boost in teamplay stuff but we also just got the weekly reset so most players could be focusing on the Battlepass stuff for now.
I don't like the changes to the AR grenade launchers - Needing to HOLD the button to swap out is really messing with my muscle memory
Actually feels like you are playing a Battlefield game, classes and especially the icons on the Battlefield make such an insane difference. Plus like you added legacy features to scoreboard easy to tell how many are alive both friendly and enemy nice
@max7bg_SRB wrote:
I can't equip Recoilless on so many specialists, including Sundance, Zain, Angel, are you kidding me?
Zain gets medpen, specialist that can heal himself anyway, he doesn't need this at all.
So in order to equip Recoilless you can do it with only two Specialists, Boris and Crawford, they are probably in top 3 the most boring ones.
I guess you missed the whole point of the class rework, huh.
But you can now choose the sexy new Javelin to make your Crawford and Boris more exciting.
Everything seems good EXCEPTING aiming speed. RDS aiming now as slow as 12x scope. Its a hipfire patch because hipfire now wins 10\10 times vs someone who is trying to aim. And you know who gets biggest buff with this and this is sad
@doubleome wrote:Actually feels like you are playing a Battlefield game, classes and especially the icons on the Battlefield make such an insane difference. Plus like you added legacy features to scoreboard easy to tell how many are alive both friendly and enemy nice
what was stopping you from playing loadouts like in the class system before the update?
@TTZ_Dipsy wrote:So far so good; The Javelin is super fun to use - Haven't noticed a huge boost in teamplay stuff but we also just got the weekly reset so most players could be focusing on the Battlepass stuff for now.
I don't like the changes to the AR grenade launchers - Needing to HOLD the button to swap out is really messing with my muscle memory
what do you mean hold the button to swap out? (still at work haven't played yet)
do we get the option to remap to the old way in the settings?
@Ironcastl @EA_Leeuw Same but overall I think this “Class System” seems fine it add game readability and bit of balance but there’s going to be some tweaking like:
* Move the ammo crate in the Assault class (basically like how Bad Company 2 Assault works)
* This might be controversial but remove the C5 and Armor plate in the Assault
* For the Recon, I think adding DMR in their weapon proficiency would a good addition since some Recon Specialists doesn’t benefit the proficiency due to their gadget like Paik
* Idk if this is a good idea but switch Dozer and Falck class basically make Falck an a assault while Dozer as a support this will benefit Falck since she can use ammo crate while healing at the same time if she’s in the Assault while for Dozer, he can be a support tank using his shield for pushing while supporting his teammates through healing
Overall I think this update is nice addition to the game and going to the right direction since it brings game readability and balance but it isn’t perfect of course that why it needs tweaking