Forum Discussion
@tprz wrote:
I agree 100% vehicle game play now just isn't as fun and playable most of the time since the 4.0 patch. My guess is they wanted to push more infantry combat with these changes. More infantry combat is a great idea but on such large maps it doesn't make any sense. Large maps need various vehicles to get around and to have regular access to them. I would suggest including smaller maps for an infantry only combat mode and have this mode available all of the time. This could be a combination of new maps, older maps from prior BF games or scaled down versions of current maps Remember how fun Operation Metro was?
Think it'd also work with LATVs and quads too, on larger maps. Admittedly it wouldn't then be infantry only, but I don't think dealing with those kind of vehicles would be a huge challenge.
@ElliotLH
Given the size of the maps, at least on 128 player maps every player should always be able to call in some light transport (quad or motorcycle). It can be made in a way that they will explode faster if nobody is using them, say after 10 seconds they start to get damage over time applied and explode after 10 more seconds.
To make those huge maps and not be able to always get a vehicle is stupid (I am only talking about transports without any weaponry, just to make this explicit). What I always do is to redeploy and spawn somewhere closer to the action instead of walking. But I should not be forced to do that.
- ElliotLH4 years agoHero+@DuaneDibbley Wholeheartedly agree with you there. It'd make things so much easier and avoid walking such large distances.
- SkooLBoY_SkePtiK4 years agoRising Adventurer
@DuaneDibbley wrote:every player should always be able to call in some light transport (quad or motorcycle). It can be made in a way that they will explode faster if nobody is using them,
Exactly. Simple, easy solution.