Forum Discussion

Ironhead841's avatar
3 years ago

Vehicle Spawns

I'm just kind of spit-balling here but I think the call-in system should be limited to the LATV, Quads, trucks (and motorcycles, remember those?) and Rangers.

I think that armor and aircraft should have static spawns at the main base and around objective flags the same as previous BF titles. This would incentivize the capture and control of certain objectives more than just the ticket bleed. 

Say for example objective "A" spawns an extra Wildcat where-as objective "B" would spawn extra Tank for whomever controls that point etc. etc. And all control points should have some sort of transport that spawns in our near them. And some static assets like TOW missiles, Machine-gun emplacements and AA would be nice too.

The map "Rogue Transmission" from BF4 (and a couple of others I can't remember off the top of my head right now) even spawned an extra attack chopper, so that flag was a priority to hold on to.

 Also, it would be nice if anybody could spawn into a vehicle Irregardless if they are in the same squad or not like the transport helis.

Anyway, feel free to share your thoughts.

8 Replies


  • @Ironhead841 wrote:

    I'm just kind of spit-balling here but I think the call-in system should be limited to the LATV, Quads, trucks (and motorcycles, remember those?) and Rangers.

    I think that armor and aircraft should have static spawns at the main base and around objective flags the same as previous BF titles. This would incentivize the capture and control of certain objectives more than just the ticket bleed. 

    Say for example objective "A" spawns an extra Wildcat where-as objective "B" would spawn extra Tank for whomever controls that point etc. etc. And all control points should have some sort of transport that spawns in our near them. And some static assets like TOW missiles, Machine-gun emplacements and AA would be nice too.

    The map "Rogue Transmission" from BF4 (and a couple of others I can't remember off the top of my head right now) even spawned an extra attack chopper, so that flag was a priority to hold on to.

     Also, it would be nice if anybody could spawn into a vehicle Irregardless if they are in the same squad or not like the transport helis.

    Anyway, feel free to share your thoughts.


    I really like your ideas and can see a lot of merit in your suggestions.👍

    It would add a lot more interest / variety if different flags spawned different vehicles etc.

    Oh and yes please bring back the motorcycles so I can do my Steve McQueen impersonation, I really loved haring oround on the bikes and I got many a kill ramming anyone who got in my way.(and vice versa I might add). 🙂

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago

    @Ironhead841 wrote:

    I'm just kind of spit-balling here but I think the call-in system should be limited to the LATV, Quads, trucks (and motorcycles, remember those?) and Rangers.

    I think that armor and aircraft should have static spawns at the main base and around objective flags the same as previous BF titles. This would incentivize the capture and control of certain objectives more than just the ticket bleed. 

    Say for example objective "A" spawns an extra Wildcat where-as objective "B" would spawn extra Tank for whomever controls that point etc. etc. And all control points should have some sort of transport that spawns in our near them. And some static assets like TOW missiles, Machine-gun emplacements and AA would be nice too.

    The map "Rogue Transmission" from BF4 (and a couple of others I can't remember off the top of my head right now) even spawned an extra attack chopper, so that flag was a priority to hold on to.

     Also, it would be nice if anybody could spawn into a vehicle Irregardless if they are in the same squad or not like the transport helis.

    Anyway, feel free to share your thoughts.


    I see pros and * to each of them.

    The negatives to having the vehicles be static spawns:

    - Causes people to bunch up on a runway/chopper pad/etc and fight over who gets to pilot it while doing nothing worthwhile for the team.

    - The above also leads to an easy bombing run by the enemy team to just blow up everyone there as well as the vehicles as they spawn

    - Then you have people that will be trolls and C4/blow up/block the runways with vehicles causing them to crash/explode if they can't get it.

    That said, I could be completely behind some static vehicle spawns based on capture points _also_ being available alongside the spawned-in ones from the deploy screen. I'm good with having just quick transports being available via the air-drop menu though. 

    WRT spawning into a vehicle regardless of squad affiliation, I think requires some form of inter-vehicle communication. At least if you are in a squad you can theoretically use VOIP and call out incoming/repairs/etc. And hopefully goes to less trolling of people that aren't in your squad just sitting in a seat doing nothing. 

  • @Anobix 

    "I see pros and * to each of them."

    TRUE

    "Causes people to bunch up on a runway/chopper pad/etc and fight over who gets to pilot it while doing nothing worthwhile for the team."

    Also true, but I have a feeling a lot of vehicle mains are already doing this by simply refusing to spawn, sitting there spamming/clicking in spawn screen until they can get back into "their" preferred vehicle.

    "The above also leads to an easy bombing run by the enemy team to just blow up everyone there as well as the vehicles as they spawn"

    That one is easy, main base automatic AA that shreds enemy aircraft if they violate that airspace.

    "Then you have people that will be trolls and C4/blow up/block the runways with vehicles causing them to crash/explode if they can't get it."

    That one's a little trickier, maybe a wall and runway that's impenetrable to vehicles/damage and not allow vehicles call-ins on runways?

  • @Ironhead841 Those are great ideas. Currently teams will just run around capping and losing points, and it gets boring. Having a need to cap and hold a point so you get that extra Hind (or whatever) would create a need to dig in and fight for a purpose. What if one point was a massive scanner, that you could activate once every five minutes, and would reveal all enemies on a map for 1 scan. Or call in an arty strike on a different flag. There’s lots of things that could do, having that Spooky get called in if you held a point, or the bomber run… Those were good ideas and a shame they were not continued or updated for V and 2042.
  • Ironhead841's avatar
    Ironhead841
    Hero
    3 years ago

    @ATFGunr 

    Oh yeah I forgot about the bomber call-ins, good point!

    I like the idea of arty strikes or scans too.

  • I can understand why DICE is doing menu spawns (different modeling for different loadouts, skins, spawn camping), but I definitely prefer having vehicles spawn on the 'field' rather than in the menus.

    The move to menu spawns has divided people up into vehicle mains and infantry mains.  I'm sure there's a lot of infantry players out there who'd like to use vehicles more, but just aren't willing to spending their gaming time waiting in the spawn menu.  I fall into this group.

    With field spawns you'll occasionally get lucky and stumble across something cool.  The surprise factor and the ability to walk around that heli or jet admiring it is a pretty cool moment.  I think Battlefield is at it's best when players can transition between air, armor, infantry all in one life.  I recall moments when I was getting over run by the enemy, but happened across an empty tank that helped turn the tables.   Or the times  I was passing through a hanger on BF1943 on my way to my next object and happened across an empty Corsair and decide to take that for a spin instead.  That sort of emergent gameplay can create some awesome moments, I'd love to see it return.

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago

    @Ironhead841 wrote:

    @Anobix 

    "I see pros and * to each of them."

    TRUE

    "Causes people to bunch up on a runway/chopper pad/etc and fight over who gets to pilot it while doing nothing worthwhile for the team."

    Also true, but I have a feeling a lot of vehicle mains are already doing this by simply refusing to spawn, sitting there spamming/clicking in spawn screen until they can get back into "their" preferred vehicle.

    "The above also leads to an easy bombing run by the enemy team to just blow up everyone there as well as the vehicles as they spawn"

    That one is easy, main base automatic AA that shreds enemy aircraft if they violate that airspace.

    "Then you have people that will be trolls and C4/blow up/block the runways with vehicles causing them to crash/explode if they can't get it."

    That one's a little trickier, maybe a wall and runway that's impenetrable to vehicles/damage and not allow vehicles call-ins on runways?


    That's a fair argument with vehicle mains just sitting in the deploy screen (one of my buddies is a heli main and will do it when the team is getting destroyed so that the single attack vehicle isn't wasted for at least 90 seconds (which alone is one problem).

    Also, TIL that the word c-o-n (opposite of pro) is censored here...

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