Forum Discussion
HOW DO CUSTOMIZED LOADOUTS WORK?
Class no longer restricts which weapons you can bring onto the Battlefield thanks to a fully customizable Loadout. As a Specialist, you’ll be able to customize the following:
- Primary Weapon
- Equipment (items anyone can use such as a Medical Crate or Supply Crate)
- Secondary Weapon
- Throwable (such as Frag or Incendiary Grenade)

Here is what a customized Loadout could look like:
- Primary Weapon: M5A3 (Assault Rifle)
- Equipment: Supply Crate
- Secondary Weapon: G57 (Sidearm)
- Throwable: Frag Grenade
As with all Specialists, Mackay’s Specialty and Trait are unique to him and cannot be changed as part of his Loadout:
- Specialty: Grappling Hook
- Trait: Nimble
https://www.ea.com/games/battlefield/news/battlefield-briefing-answering-your-reveal-questions
I don't see how specialists are a cash grab, unless the only way to unlock them is with money. It sounds like DICE just wants to try something new, and they also said their player data shows players choose a character based mainly on the primary weapon that character can use.
But with the new specialist system players will choose characters based on what class that specialist is and their unique class abilities, such as healing, sniping, repairing, and grapple hook. 😉
So if someone chooses a rocket launcher for their equipment slot, then they'll have to give up carrying a supply crate or anti-aircraft weapons. I think it looks fun.
- 4 years ago
@OskooI_007 wrote:HOW DO CUSTOMIZED LOADOUTS WORK?
Class no longer restricts which weapons you can bring onto the Battlefield thanks to a fully customizable Loadout. As a Specialist, you’ll be able to customize the following:
- Primary Weapon
- Equipment (items anyone can use such as a Medical Crate or Supply Crate)
- Secondary Weapon
- Throwable (such as Frag or Incendiary Grenade)

Here is what a customized Loadout could look like:
- Primary Weapon: M5A3 (Assault Rifle)
- Equipment: Supply Crate
- Secondary Weapon: G57 (Sidearm)
- Throwable: Frag Grenade
As with all Specialists, Mackay’s Specialty and Trait are unique to him and cannot be changed as part of his Loadout:
- Specialty: Grappling Hook
- Trait: Nimble
https://www.ea.com/games/battlefield/news/battlefield-briefing-answering-your-reveal-questions
I don't see how specialists are a cash grab, unless the only way to unlock them is with money. It sounds like DICE just wants to try something new, and they also said their player data shows players choose a character based mainly on the primary weapon that character can use.
But with the new specialist system players will choose characters based on what class that specialist is and their unique class abilities, such as healing, sniping, repairing, and grapple hook. 😉
So if someone chooses a rocket launcher for their equipment slot, then they'll have to give up carrying a supply crate or anti-aircraft weapons. I think it looks fun.
All of which could be achieved without making them characters. The character aspect is 100% money driven decision. Black ops series of CoD has cashed in on this exact specialist concept for years. EA knows they will take in on cosmetics which is why they are doing it.
- 4 years ago
This was in the press release too: "One last note on customization: There will be plenty of options available to you in the form of skins, which can alter your appearance and allow you to choose how you’d like your Specialist to stand out on the battlefield. The same two Specialists can look vastly different when wearing different skins."
This is what concerns me. I believe they made the decision to ditch classes and implement specialists based on this factor. They will justify it as allowing more player freedom to use any weapon with any class, but that unbalances the core gameplay mechanics. They really did this because this kind of system makes Activision and Ubisoft loads of money. Notice how they even wrote the lore to accommodate this change, too, as you're now playing as mercenaries instead of soldiers. The class system works just fine and doesn't need to be changed. Like I said, "if it ain't broke, don't fix it."
See the Roze skin controversy in Call of Duty as a prime example of what can go wrong with this. There is a certain skin that is darker and harder to see than others. This unbalances the gameplay, but there is no motivation for Activision to fix this because they're making money by selling that skin. That's the core problem here and it's why I'm concerned about 2042.
- Rusty Rat4 years agoRising Ace
@CustomerChair I wonder how many people will main Wikus "Casper" Van Daele on day 1?
Obviously a sniper type, but when you can equip any weapon you want, why wouldn't you take a gillie suit and motion sensors over a grappling hook? Falck has almost white trousers and pale blue gloves with no headgear and Boris appears to be a camper's dream.
- 4 years ago
If the enemy team are going to run only RPG, will be fantastic blow up all the stationary depot, reduce their ammo ability and use as much air vehicles as possible.
First the class system was too restrictive it is preventing new ideas and gadgets. Like which class in BF4 would get a wingsuit?After my many discussion on classes weapons and gadgets more classes would be needed to add new stuff. Not sure why DICE created class/specialist instead of heaps of classes but I have ideas.
Second weapons ranges, more freedom was need on class weapons to allow classes to better do their role but opening up weapons with restricted gadgets. Would see new metas some undesired that hurt player styles. This works the same way with open gadgets and restrictive weapons.
Thus both open weapons and gadgets can make a better balanced. It does not matter how many different rockets types every player has access to if they can only carry 1 type nor if every one carries ammo if there is no Anti-tank.
New style gadgets can now be added without creating imbalances on things like movment or breaking a classical class role.
The greatest advantage is the flexibility in tactics. Having 4 guys in wingsuit with Health, Ammo, launcher and Intel, could flank and cross a large area or 4 Boris with sentry setup could be a true defence squad. You could mix specialist or be more independent.If it was only about MTX I am sure DICE would have done it more classic class style like BFV.
- 4 years ago
Perhaps ; because, perhaps :
Our future Misaki's will no longer be limited to being a brightly-dressed character ONLY .
(btw , she's also a back-storied , unique-in-talent-and-appearance individual)
But (and it's huge) if I think my future Misaki-type 'Specialist' looks better in a Ghillie suit . . .
💡 (in lieu of 'Dollar Sign')
Or , to put it in another they-are-evil-geniuses sort of way :
Even if me and 15 other 'Mackays' just like me are fighting , the odds of meeting my exact mirror-image on the Battlefield should eventually be very very low .
This is because , as the War drags on , every and ALL default-clothed-in-appearance 'Specialist' should become more easily recognized by the Enemy .
. . .If Medic Maria is the old Misaki ; clothing-wise-locked ; she should eventually have a huge insta-target permanently attached to her and anyone using the character .
💡 again
- 4 years ago
Good, bad , or indifferent these fundamental changes to loadouts and abolishing of classes was to capitalize on current shooter trends for MONEY. People keeps saying how "creative" or "fresh" specialists concept is and that class rigidity HAD to go to do it, that this was the ONLY way.. Need to stop lying to yourself. You can like the changes that's fine but don't try to sell this as needed "innovation" and that this was some sort of dev benevolence that brought us these changes. This is a lateral design change it doesn't enhance anything its simply shifting battlefield to a different market or player base and abandoning another to do it. I am only annoyed because no one is willing to be honest about it. They are a company and they wanna make money and the CoD style cheap thrills shooter is where they think the best market sits right now.
- 4 years ago@WinterbornGuard
Hmmm
Their adaptations and innovations towards their own success is to encourage us into adaptations and innovations towards our own success .
Brilliant business sense , really .
And "honesty"?
Go ask McDonalds what their secret sauce is.
Pester KFC for the mix of spices they use .
Ask me why I goad Fliers to my SAA .
All trade secrets , or at the least , stuff that 'marks' don't need to know .
- Rusty Rat4 years agoRising Ace
The choice of giving up one item for another has been there for a long time. You could also change that item mid game.
With the new specialist system, you actually have to change the specialist. In BFV, as an example, you can simply swap between Sticky Dynamite and Pistol Flamethrower on Assault without changing anything else. In 2042, you will have to select a different specialist and change everything to swap one item (and of course because each trait and specialty are unique, you have to change both).
If you want to swap between say medic and recon between spawns, it is currently very easy. It remains to be seen how that works with specialists, I just pray they don't lock you into one for the whole game like COD.
- Trokey664 years agoSeasoned Ace
@Rusty Rat wrote:The choice of giving up one item for another has been there for a long time. You could also change that item mid game.
With the new specialist system, you actually have to change the specialist. In BFV, as an example, you can simply swap between Sticky Dynamite and Pistol Flamethrower on Assault without changing anything else. In 2042, you will have to select a different specialist and change everything to swap one item (and of course because each trait and specialty are unique, you have to change both).
If you want to swap between say medic and recon between spawns, it is currently very easy. It remains to be seen how that works with specialists, I just pray they don't lock you into one for the whole game like COD.
Agree with you first paragraph however.....
Incorrect unless the desired gadget is a 'specialist only' gadget. It would be reasonable to assume that load out gadgets will be changeable in the same, or at least similar way as before.
If you want to swap between Recon and Medic, just pick a different specialist who's load out you will have already set up no doubt.
Again, no real difference there.
- OskooI_0074 years agoLegend
I like kit looting in all Battlefield titles prior to BFV, where we picked up someone's complete kit off the ground and had their whole class loadout. Why not do that with Specialist loadouts?
Down a wingsuit Specialist, loot their loadout and essentially change to a wingsuit Specialist mid-game without respawning.
Sounds fun to me. Why get locked into using a certain Specialist class until respawn? Wouldn't looting an enemy Specialist's loadout after you down them be more fun?
Battlefield should just implement some kind of looting system. Enemies are carrying around too much equipment and gadgets for us to just be looting their main gun. BF2042 is going to be lame if that's all we can loot off downed soldiers.
- SICIOUS4 years agoSeasoned Veteran
The problem with the specialist system is that it incentivizes people to spend money. Look at the 3 different versions of the game their prices and what you get.
In BFV you could create your own character and swap traits and loadouts. I never play as a woman character because that's how I chose to play. No problem with female characters everyone should have a choice. Now if I want to use a certain gadget I have to use their premade hero/character that take away my ability to play the game as I see fit. Gadgets should not be tied to any character. It does not make the game any better. ELITES did not sell well in BFV because they were and are garbage, They are simply chasing trends and this is a new revenue stream for EA. I highly doubt this was a DICE idea. If anything they should have expanded on the class system like in earlier BF's.