Forum Discussion
@CustomerChairThe Class / Kit system is still there, just not as starkly delineated.
The specialty and associated trait are what define the new “classes”. The rest of the customization is either loadout / tactical or cosmetic, which is not that different from previous Battlefield games.
The tried and true names of “Assualt” , “Support” , etc. are gone, yes, however the playstyles associated with those classes can be applied across any specialist now (with some obvious strengths / weakness like Falck being an ideal Medic…)
- 4 years ago
@carsono311 I was more that mind until they announced that the only thing unique in loadouts is your specialist gadget and trait... bf 2042 is literally just black ops specialists not classes. If it was just guns that opened up for every class then sure, but thats not what we got. There aren't classes anymore.
- 4 years ago@carsono311 Yeah exactly. They still fall under one of the 4 main classes, but there's now the freedom of choosing whatever Primary, Secondary, Gadget and Throwable - offers way more flexibility and creativity instead of being locked to certain things players may have not liked and felt "forced" to use, which has definitely felt like the case with the usual 4 classes. If Specialsists didn't have their unique skill sets it'd be too casual, just hope all Specialists' unique features that releass are actually useful and not just 1 or 2 of them. Time will tell.
- 4 years ago
@UNL1M1T3D_P0W3R wrote:
@carsono311Yeah exactly. They still fall under one of the 4 main classes, but there's now the freedom of choosing whatever Primary, Secondary, Gadget and Throwable - offers way more flexibility and creativity instead of being locked to certain things players may have not liked and felt "forced" to use, which has definitely felt like the case with the usual 4 classes. If Specialsists didn't have their unique skill sets it'd be too casual, just hope all Specialists' unique features that releass are actually useful and not just 1 or 2 of them. Time will tell.Again specialists aren't classes and there loose categorization under a class is irrelevant as any specialist can play how you want them to play. In a game that emphasizes military teamwork and role structure complete build freedom undermines that completely. Dices "empowerment" of players is also a giant middle finger to team play and instead is an embracement of selfish gaming. The entire pitch for this game so far has been very michael bay/cool guys walk away from explosions which battlefield historically has been the more grounded fps which was its biggest selling point. The introduction of one man army like features is not great and my give a care to "wait for gameplay" is wearing dangerously thin. At this point the singular thing keeping any kind of interest for me is hazard zone.
- 4 years ago@WinterbornGuard Never said they were, just pointing out that they're still gonna have a connection to one of the 4 classes. And "military teamwork/role structure/team play" is still gonna be there, just not in the form of 'pick one of 4 classes and that's it' (it's also just a game, so it'll once again result in most players just doing whatever they want, a lack of 4 classes won't stop that).
I've got nothing against the 4 classes, but also fine with the Specialists. I'm just so glad 2042 isn't a straight-out copy-and-paste of BF3 or BF4, which I think so many people were expecting. Would've been so dull. It's not going away so people overreacting about it need to just accept it or don't buy it. At the end of the day it's their loss, not mine.
- Rusty Rat4 years agoRising Ace
@carsono311 The specialty and associated trait are not what define the new “classes”, they define each specialist. While they are associated with the play style of that class type, you have to obtain each specialist individually and swap the specialist not the speciality or trait which are locked to each individual.
Using Falck as an example, she will get the syrette pistol and combat surgeon. No other specialist will have those as we are told each is unique to the specialist. In BFV your medic can combine either Bandages or Medic crate with a Smoke grenade rifle or AP Mine. With the new specialists you are locked in. Not too worried about that, other than there will be a meta involving certain specialists that will have masses of them running around because other specialties are seen as weak or pointless, so the associated specialist will not be used.
- Trokey664 years agoSeasoned Ace
@Rusty Rat wrote:@carsono311 The specialty and associated trait are not what define the new “classes”, they define each specialist. While they are associated with the play style of that class type, you have to obtain each specialist individually and swap the specialist not the speciality or trait which are locked to each individual.
Using Falck as an example, she will get the syrette pistol and combat surgeon. No other specialist will have those as we are told each is unique to the specialist. In BFV your medic can combine either Bandages or Medic crate with a Smoke grenade rifle or AP Mine. With the new specialists you are locked in. Not too worried about that, other than there will be a meta involving certain specialists that will have masses of them running around because other specialties are seen as weak or pointless, so the associated specialist will not be used.
The 'meta' question is a concern but again, nothing new.
This has always been an issue with BFV's Assualt being the latest example.
- carsono3114 years agoSeasoned Ace
@Rusty RatSemantics. “Classes” are now “Specialists”. In much the same way as only certain classes could equip certain things in previous Battlefield games, now only certain specialists can equip certain things…. Sounds pretty similar to me.
Of course there will be a meta. Any game of appreciable depth will have a meta, but that should be expected by all parties AND the meta should be: “Play what you want and have fun, because it’s as well balanced as it can be.”- Rusty Rat4 years agoRising Ace
@carsono311 I would agree it was semantics if there was one specialist aligned to each of the old classes, or if all specialists in a similar grouping could equip the same traits and specializations, but they can't.
We can see a general alignment, as you say, in that we can associate the specialists with what would have been the old assault, medic, support and recon classes. However while anyone can now equip a first aid pack, supply crate, etc, the specializations and traits are unique to a particular specialist.
At launch there will be ten specialists available. These will probably be aligned 3,3,2 and 2 against what we think of as the old classes. Unlike the old classes though, you cannot unlock specializations and traits, you have to equip the specialist. As more become available, you will need to obtain the specialist to have access to each of the new traits and specializations.
We can assume that these will be via season pass or simply bought from the in game store. While it is possible that some may be available as part of a free game pass, it is highly likely that others will only be available by paying for them. I don't mind the current system of paying for cosmetics (get them if you want them), but this has the potential of leaning towards pay to win and some of the poor COD practices in the past where the best items were only available to people that paid cash on top of buying the game.
Remaining hopeful that all actual specialists will be available in the free version of a pass, with boosters and cosmetics in the paid version, but we will see.
- SICIOUS4 years agoSeasoned Veteran@carsono311 It's quite different actually. I could swap traits and gadgets in BFV with my created soldier. Now If I want a certain gadget I have to change/use a their hero/character. I prefer creating my own generic soldier. They are limiting our choice because specialist are a new revenue stream. They need to let us use our imaginations when we play with characters. Its like they are trying to force single player elements into multiplayer and it sucks!
- carsono3114 years agoSeasoned Ace@SICIOUS I am really not sure what you are referencing here. If you want to stick with BFV, depending on the chosen class, you are given a default role and trait, or you selected an alternative set. Assault had a specific set of role / trait options that was different and unique from any other class.... that sounds a lot like the "new" specialists system to me.
I would be all for creating unique or "generic" avatars as you wish, but we have yet to see how far the character creation will go.