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I think what @Ironhead841 is saying is that you didn't give us any constructive feedback as we really don't know what you're trying to say here. Feel free to add some details. Your feedback stands a much better chance of being seen then. Thanks!
- 2 years ago
That is your “constructive feedback” but I’m feeling nice today so here’s some more
Health regen promotes unrealistic movement strategies and also diminishes the role of the medic and reduces the need to stay close to your squad
there should be a bleed out as opposed to a regen especially if you are going to use such fast moving characters this also allows the medic dart to serve a purpose and stop peoples bleeding
movement in general is too fast and degrades any real sense of moving like a squad, everyone is tiny looks the same and moves faster than usane bolte with no repercussions for running at full tilt forevermap lanes are tiny as it is and still become complete clusters of people all over the place because of the movement mechanics and X-ray spotting ect
Bullet damage is too insignificant, people just run around because there’s not a big enough consequence for getting shot and they can just regen health anyways
It’s like the games emphasis is more on dogpiling the objectives than maneuvering into position and taking it this is also due to map sizes as well far too small there’s all this room around the objectives and what do you do lock it off with fictional barriers that not only promote a ge dog piling gameplay style but people holding off in territories you can’t even enter….
I could go on forever about how realism seems to be the last thing on your mind except for a few realistic looking weapons but I do have games to play
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